Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
27 lines
672 B
C#
27 lines
672 B
C#
using Robust.Shared.Map;
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namespace Content.Shared.Weapons.Ranged.Events;
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/// <summary>
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/// Raised on a gun when it would like to take the specified amount of ammo.
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/// </summary>
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public sealed class TakeAmmoEvent : EntityEventArgs
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{
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public EntityUid? User;
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public readonly int Shots;
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public List<IShootable> Ammo;
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/// <summary>
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/// Coordinates to spawn the ammo at.
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/// </summary>
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public EntityCoordinates Coordinates;
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public TakeAmmoEvent(int shots, List<IShootable> ammo, EntityCoordinates coordinates, EntityUid? user)
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{
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Shots = shots;
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Ammo = ammo;
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Coordinates = coordinates;
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User = user;
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}
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}
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