* Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews.
82 lines
3.5 KiB
C#
82 lines
3.5 KiB
C#
using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Verbs
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{
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/// <summary>
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/// Contains combined name and icon information for a verb category.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class VerbCategory
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{
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public readonly string Text;
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public readonly SpriteSpecifier? Icon;
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/// <summary>
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/// Columns for the grid layout that shows the verbs in this category. If <see cref="IconsOnly"/> is false,
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/// this should very likely be set to 1.
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/// </summary>
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public int Columns = 1;
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/// <summary>
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/// If true, the members of this verb category will be shown in the context menu as a row of icons without
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/// any text.
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/// </summary>
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/// <remarks>
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/// For example, the 'Rotate' category simply shows two icons for rotating left and right.
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/// </remarks>
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public readonly bool IconsOnly;
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public VerbCategory(string text, string? icon, bool iconsOnly = false)
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{
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Text = Loc.GetString(text);
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Icon = icon == null ? null : new SpriteSpecifier.Texture(new ResourcePath(icon));
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IconsOnly = iconsOnly;
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}
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public static readonly VerbCategory Admin =
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new("verb-categories-admin", "/Textures/Interface/character.svg.192dpi.png");
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public static readonly VerbCategory Antag =
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new("verb-categories-antag", "/Textures/Interface/VerbIcons/antag-e_sword-temp.192dpi.png", iconsOnly: true) { Columns = 5 };
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public static readonly VerbCategory Examine =
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new("verb-categories-examine", "/Textures/Interface/VerbIcons/examine.svg.192dpi.png");
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public static readonly VerbCategory Debug =
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new("verb-categories-debug", "/Textures/Interface/VerbIcons/debug.svg.192dpi.png");
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public static readonly VerbCategory Eject =
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new("verb-categories-eject", "/Textures/Interface/VerbIcons/eject.svg.192dpi.png");
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public static readonly VerbCategory Insert =
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new("verb-categories-insert", "/Textures/Interface/VerbIcons/insert.svg.192dpi.png");
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public static readonly VerbCategory Buckle =
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new("verb-categories-buckle", "/Textures/Interface/VerbIcons/buckle.svg.192dpi.png");
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public static readonly VerbCategory Unbuckle =
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new("verb-categories-unbuckle", "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png");
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public static readonly VerbCategory Rotate =
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new("verb-categories-rotate", "/Textures/Interface/VerbIcons/refresh.svg.192dpi.png", iconsOnly: true) { Columns = 5 };
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public static readonly VerbCategory Smite =
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new("verb-categories-smite", "/Textures/Interface/VerbIcons/smite.svg.192dpi.png", iconsOnly: true) { Columns = 6 };
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public static readonly VerbCategory Tricks =
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new("verb-categories-tricks", "/Textures/Interface/AdminActions/tricks.png", iconsOnly: true) { Columns = 5 };
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public static readonly VerbCategory SetTransferAmount =
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new("verb-categories-transfer", "/Textures/Interface/VerbIcons/spill.svg.192dpi.png");
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public static readonly VerbCategory Split =
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new("verb-categories-split", null);
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public static readonly VerbCategory InstrumentStyle =
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new("verb-categories-instrument-style", null);
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public static readonly VerbCategory SetSensor = new("verb-categories-set-sensor", null);
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}
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}
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