Files
tbd-station-14/Content.Shared/Bed/Sleep/SleepingComponent.cs
2022-07-26 21:46:24 -07:00

15 lines
372 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Bed.Sleep;
[NetworkedComponent, RegisterComponent]
/// <summary>
/// Added to entities when they go to sleep.
/// </summary>
public sealed class SleepingComponent : Component
{
// How much damage of any type it takes to wake this entity.
[DataField("wakeThreshold")]
public float WakeThreshold = 2;
}