Files
tbd-station-14/Content.Server/Morgue/MorgueSystem.cs
2022-07-13 22:25:44 -07:00

103 lines
3.4 KiB
C#

using Content.Server.Morgue.Components;
using Content.Shared.Morgue;
using Content.Shared.Examine;
using Robust.Server.GameObjects;
using Content.Server.Popups;
using Robust.Shared.Player;
using Robust.Shared.Audio;
using Content.Server.Storage.Components;
using Content.Shared.Body.Components;
using Content.Shared.Storage;
namespace Content.Server.Morgue;
public sealed partial class MorgueSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MorgueComponent, ExaminedEvent>(OnExamine);
}
/// <summary>
/// Handles the examination text for looking at a morgue.
/// </summary>
private void OnExamine(EntityUid uid, MorgueComponent component, ExaminedEvent args)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
if (!args.IsInDetailsRange)
return;
appearance.TryGetData(MorgueVisuals.Contents, out MorgueContents contents);
var text = contents switch
{
MorgueContents.HasSoul => "morgue-entity-storage-component-on-examine-details-body-has-soul",
MorgueContents.HasContents => "morgue-entity-storage-component-on-examine-details-has-contents",
MorgueContents.HasMob => "morgue-entity-storage-component-on-examine-details-body-has-no-soul",
_ => "morgue-entity-storage-component-on-examine-details-empty"
};
args.PushMarkup(Loc.GetString(text));
}
/// <summary>
/// Updates data periodically in case something died/got deleted in the morgue.
/// </summary>
private void CheckContents(EntityUid uid, MorgueComponent? morgue = null, EntityStorageComponent? storage = null, AppearanceComponent? app = null)
{
if (!Resolve(uid, ref morgue, ref storage, ref app))
return;
if (storage.Contents.ContainedEntities.Count == 0)
{
app.SetData(MorgueVisuals.Contents, MorgueContents.Empty);
return;
}
var hasMob = false;
foreach (var ent in storage.Contents.ContainedEntities)
{
if (!hasMob && HasComp<SharedBodyComponent>(ent))
hasMob = true;
if (TryComp<ActorComponent?>(ent, out var actor) && actor.PlayerSession != null)
{
app.SetData(MorgueVisuals.Contents, MorgueContents.HasSoul);
return;
}
}
app.SetData(MorgueVisuals.Contents, hasMob ? MorgueContents.HasMob : MorgueContents.HasContents);
}
/// <summary>
/// Handles the periodic beeping that morgues do when a live body is inside.
/// </summary>
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (comp, storage, appearance) in EntityQuery<MorgueComponent, EntityStorageComponent, AppearanceComponent>())
{
comp.AccumulatedFrameTime += frameTime;
CheckContents(comp.Owner, comp, storage, appearance);
if (comp.AccumulatedFrameTime < comp.BeepTime)
continue;
comp.AccumulatedFrameTime -= comp.BeepTime;
if (comp.DoSoulBeep && appearance.TryGetData(MorgueVisuals.Contents, out MorgueContents contents) && contents == MorgueContents.HasSoul)
{
SoundSystem.Play(comp.OccupantHasSoulAlarmSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner);
}
}
}
}