Files
tbd-station-14/Content.Server/Doors/WireActions/DoorBoltWireAction.cs
2022-05-13 15:35:13 +10:00

74 lines
1.8 KiB
C#

using Content.Server.Doors.Components;
using Content.Server.Wires;
using Content.Shared.Doors;
using Content.Shared.Wires;
namespace Content.Server.Doors;
[DataDefinition]
public sealed class DoorBoltWireAction : BaseWireAction
{
[DataField("color")]
private Color _statusColor = Color.Red;
[DataField("name")]
private string _text = "BOLT";
public override StatusLightData? GetStatusLightData(Wire wire)
{
StatusLightState lightState = StatusLightState.Off;
if (IsPowered(wire.Owner)
&& EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
{
if (door.BoltsDown)
{
lightState = StatusLightState.On;
}
}
return new StatusLightData(
_statusColor,
lightState,
_text);
}
public override object StatusKey { get; } = AirlockWireStatus.BoltIndicator;
public override bool Cut(EntityUid user, Wire wire)
{
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
{
if (!door.BoltsDown)
{
door.SetBoltsWithAudio(true);
}
}
return true;
}
// does nothing
public override bool Mend(EntityUid user, Wire wire)
{
return true;
}
public override bool Pulse(EntityUid user, Wire wire)
{
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
{
if (IsPowered(wire.Owner))
{
door.SetBoltsWithAudio(!door.BoltsDown);
}
else if (!door.BoltsDown)
{
door.SetBoltsWithAudio(true);
}
}
return true;
}
}