14 lines
300 B
C#
14 lines
300 B
C#
using Robust.Shared.Audio;
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namespace Content.Server.Damage.Events;
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/// <summary>
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/// Attempting to apply stamina damage on a melee hit to an entity.
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/// </summary>
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[ByRefEvent]
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public struct StaminaDamageOnHitAttemptEvent
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{
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public bool Cancelled;
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public SoundSpecifier? HitSoundOverride;
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}
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