264 lines
8.5 KiB
C#
264 lines
8.5 KiB
C#
using Content.Server.Administration;
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using Content.Server.EUI;
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using Content.Server.GameTicking;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.CrewManifest;
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using Content.Shared.GameTicking;
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using Content.Shared.Roles;
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using Content.Shared.StationRecords;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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namespace Content.Server.CrewManifest;
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public sealed class CrewManifestSystem : EntitySystem
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{
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly StationRecordsSystem _recordsSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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/// <summary>
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/// Cached crew manifest entries. The alternative is to outright
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/// rebuild the crew manifest every time the state is requested:
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/// this is inefficient.
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/// </summary>
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private readonly Dictionary<EntityUid, CrewManifestEntries> _cachedEntries = new();
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private readonly Dictionary<EntityUid, Dictionary<IPlayerSession, CrewManifestEui>> _openEuis = new();
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public override void Initialize()
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{
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SubscribeLocalEvent<AfterGeneralRecordCreatedEvent>(AfterGeneralRecordCreated);
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SubscribeLocalEvent<RecordModifiedEvent>(OnRecordModified);
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SubscribeLocalEvent<CrewManifestViewerComponent, BoundUIClosedEvent>(OnBoundUiClose);
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SubscribeLocalEvent<CrewManifestViewerComponent, CrewManifestOpenUiMessage>(OpenEuiFromBui);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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SubscribeNetworkEvent<RequestCrewManifestMessage>(OnRequestCrewManifest);
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}
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private void OnRoundRestart(RoundRestartCleanupEvent ev)
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{
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foreach (var (_, euis) in _openEuis)
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{
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foreach (var (_, eui) in euis)
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{
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eui.Close();
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}
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}
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_openEuis.Clear();
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_cachedEntries.Clear();
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}
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private void OnRequestCrewManifest(RequestCrewManifestMessage message, EntitySessionEventArgs args)
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{
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if (args.SenderSession is not IPlayerSession sessionCast
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|| !_configManager.GetCVar(CCVars.CrewManifestWithoutEntity))
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{
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return;
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}
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OpenEui(message.Id, sessionCast);
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}
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// Not a big fan of this one. Rebuilds the crew manifest every time
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// somebody spawns in, meaning that at round start, it rebuilds the crew manifest
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// wrt the amount of players readied up.
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private void AfterGeneralRecordCreated(AfterGeneralRecordCreatedEvent ev)
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{
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BuildCrewManifest(ev.Key.OriginStation);
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UpdateEuis(ev.Key.OriginStation);
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}
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private void OnRecordModified(RecordModifiedEvent ev)
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{
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BuildCrewManifest(ev.Key.OriginStation);
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UpdateEuis(ev.Key.OriginStation);
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}
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private void OnBoundUiClose(EntityUid uid, CrewManifestViewerComponent component, BoundUIClosedEvent ev)
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{
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var owningStation = _stationSystem.GetOwningStation(uid);
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if (owningStation == null || ev.Session is not IPlayerSession sessionCast)
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{
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return;
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}
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CloseEui(owningStation.Value, sessionCast, uid);
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}
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/// <summary>
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/// Gets the crew manifest for a given station, along with the name of the station.
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/// </summary>
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/// <param name="station">Entity uid of the station.</param>
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/// <returns>The name and crew manifest entries (unordered) of the station.</returns>
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public (string name, CrewManifestEntries? entries) GetCrewManifest(EntityUid station)
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{
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var valid = _cachedEntries.TryGetValue(station, out var manifest);
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return (valid ? MetaData(station).EntityName : string.Empty, valid ? manifest : null);
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}
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private void UpdateEuis(EntityUid station)
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{
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if (_openEuis.TryGetValue(station, out var euis))
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{
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foreach (var eui in euis.Values)
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{
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eui.StateDirty();
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}
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}
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}
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private void OpenEuiFromBui(EntityUid uid, CrewManifestViewerComponent component, CrewManifestOpenUiMessage msg)
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{
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var owningStation = _stationSystem.GetOwningStation(uid);
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if (owningStation == null || msg.Session is not IPlayerSession sessionCast)
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{
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return;
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}
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if (!_configManager.GetCVar(CCVars.CrewManifestUnsecure) && component.Unsecure)
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{
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return;
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}
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OpenEui(owningStation.Value, sessionCast, uid);
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}
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/// <summary>
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/// Opens a crew manifest EUI for a given player.
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/// </summary>
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/// <param name="station">Station that we're displaying the crew manifest for.</param>
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/// <param name="session">The player's session.</param>
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/// <param name="owner">If this EUI should be 'owned' by an entity.</param>
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public void OpenEui(EntityUid station, IPlayerSession session, EntityUid? owner = null)
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{
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if (!HasComp<StationRecordsComponent>(station))
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{
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return;
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}
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if (!_openEuis.TryGetValue(station, out var euis))
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{
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euis = new();
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_openEuis.Add(station, euis);
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}
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if (euis.ContainsKey(session))
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{
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return;
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}
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var eui = new CrewManifestEui(station, owner, this);
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euis.Add(session, eui);
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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/// <summary>
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/// Closes an EUI for a given player.
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/// </summary>
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/// <param name="station">Station that we're displaying the crew manifest for.</param>
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/// <param name="session">The player's session.</param>
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/// <param name="owner">The owner of this EUI, if there was one.</param>
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public void CloseEui(EntityUid station, IPlayerSession session, EntityUid? owner = null)
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{
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if (!HasComp<StationRecordsComponent>(station))
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{
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return;
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}
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if (!_openEuis.TryGetValue(station, out var euis)
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|| !euis.TryGetValue(session, out var eui))
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{
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return;
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}
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if (eui.Owner == owner)
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{
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eui.Close();
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euis.Remove(session);
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}
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if (euis.Count == 0)
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{
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_openEuis.Remove(station);
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}
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}
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/// <summary>
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/// Builds the crew manifest for a station. Stores it in the cache afterwards.
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/// </summary>
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/// <param name="station"></param>
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private void BuildCrewManifest(EntityUid station)
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{
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var iter = _recordsSystem.GetRecordsOfType<GeneralStationRecord>(station);
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var entries = new CrewManifestEntries();
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foreach (var recordObject in iter)
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{
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var record = recordObject.Item2;
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var entry = new CrewManifestEntry(record.Name, record.JobTitle, record.JobIcon, record.JobPrototype);
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entries.Entries.Add(entry);
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}
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if (_cachedEntries.ContainsKey(station))
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{
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_cachedEntries[station] = entries;
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}
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else
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{
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_cachedEntries.Add(station, entries);
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}
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}
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}
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[AdminCommand(AdminFlags.Admin)]
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public sealed class CrewManifestCommand : IConsoleCommand
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{
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public string Command => "crewmanifest";
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public string Description => "Opens the crew manifest for the given station.";
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public string Help => $"Usage: {Command} <entity uid>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine($"Invalid argument count.\n{Help}");
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return;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!EntityUid.TryParse(args[0], out var uid))
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{
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shell.WriteLine($"{args[0]} is not a valid entity UID.");
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return;
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}
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if (shell.Player == null || shell.Player is not IPlayerSession session)
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{
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shell.WriteLine("You must run this from a client.");
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return;
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}
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var crewManifestSystem = entMan.EntitySysManager.GetEntitySystem<CrewManifestSystem>();
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crewManifestSystem.OpenEui(uid, session);
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}
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}
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