194 lines
8.4 KiB
C#
194 lines
8.4 KiB
C#
using Content.Server.Cloning.Components;
|
|
using Content.Server.Mind.Components;
|
|
using Content.Server.Power.EntitySystems;
|
|
using Content.Shared.GameTicking;
|
|
using Content.Shared.CharacterAppearance.Systems;
|
|
using Content.Shared.CharacterAppearance.Components;
|
|
using Content.Shared.Species;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Prototypes;
|
|
using Content.Server.EUI;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Server.Containers;
|
|
using Content.Shared.Cloning;
|
|
using Content.Server.MachineLinking.System;
|
|
using Content.Server.MachineLinking.Events;
|
|
using Content.Server.MobState;
|
|
|
|
namespace Content.Server.Cloning.Systems
|
|
{
|
|
public sealed class CloningSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
|
|
[Dependency] private readonly IPlayerManager _playerManager = null!;
|
|
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
|
[Dependency] private readonly EuiManager _euiManager = null!;
|
|
[Dependency] private readonly CloningConsoleSystem _cloningConsoleSystem = default!;
|
|
[Dependency] private readonly SharedHumanoidAppearanceSystem _appearanceSystem = default!;
|
|
[Dependency] private readonly ContainerSystem _containerSystem = default!;
|
|
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
|
[Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
|
|
public readonly Dictionary<Mind.Mind, EntityUid> ClonesWaitingForMind = new();
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<CloningPodComponent, ComponentInit>(OnComponentInit);
|
|
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
|
SubscribeLocalEvent<BeingClonedComponent, MindAddedMessage>(HandleMindAdded);
|
|
SubscribeLocalEvent<CloningPodComponent, PortDisconnectedEvent>(OnPortDisconnected);
|
|
SubscribeLocalEvent<CloningPodComponent, AnchorStateChangedEvent>(OnAnchor);
|
|
}
|
|
|
|
private void OnComponentInit(EntityUid uid, CloningPodComponent clonePod, ComponentInit args)
|
|
{
|
|
clonePod.BodyContainer = _containerSystem.EnsureContainer<ContainerSlot>(clonePod.Owner, "clonepod-bodyContainer");
|
|
_signalSystem.EnsureReceiverPorts(uid, CloningPodComponent.PodPort);
|
|
}
|
|
|
|
private void UpdateAppearance(CloningPodComponent clonePod)
|
|
{
|
|
if (TryComp<AppearanceComponent>(clonePod.Owner, out var appearance))
|
|
appearance.SetData(CloningPodVisuals.Status, clonePod.Status);
|
|
}
|
|
|
|
internal void TransferMindToClone(Mind.Mind mind)
|
|
{
|
|
if (!ClonesWaitingForMind.TryGetValue(mind, out var entity) ||
|
|
!EntityManager.EntityExists(entity) ||
|
|
!TryComp<MindComponent>(entity, out var mindComp) ||
|
|
mindComp.Mind != null)
|
|
return;
|
|
|
|
mind.TransferTo(entity, ghostCheckOverride: true);
|
|
mind.UnVisit();
|
|
ClonesWaitingForMind.Remove(mind);
|
|
}
|
|
|
|
private void HandleMindAdded(EntityUid uid, BeingClonedComponent clonedComponent, MindAddedMessage message)
|
|
{
|
|
if (clonedComponent.Parent == EntityUid.Invalid ||
|
|
!EntityManager.EntityExists(clonedComponent.Parent) ||
|
|
!TryComp<CloningPodComponent>(clonedComponent.Parent, out var cloningPodComponent) ||
|
|
clonedComponent.Owner != cloningPodComponent.BodyContainer?.ContainedEntity)
|
|
{
|
|
EntityManager.RemoveComponent<BeingClonedComponent>(clonedComponent.Owner);
|
|
return;
|
|
}
|
|
UpdateStatus(CloningPodStatus.Cloning, cloningPodComponent);
|
|
}
|
|
|
|
private void OnPortDisconnected(EntityUid uid, CloningPodComponent pod, PortDisconnectedEvent args)
|
|
{
|
|
pod.ConnectedConsole = null;
|
|
}
|
|
|
|
private void OnAnchor(EntityUid uid, CloningPodComponent component, ref AnchorStateChangedEvent args)
|
|
{
|
|
if (component.ConnectedConsole == null || !TryComp<CloningConsoleComponent>(component.ConnectedConsole, out var console))
|
|
return;
|
|
|
|
if (args.Anchored)
|
|
{
|
|
_cloningConsoleSystem.RecheckConnections(component.ConnectedConsole.Value, uid, console.GeneticScanner, console);
|
|
return;
|
|
}
|
|
_cloningConsoleSystem.UpdateUserInterface(console);
|
|
}
|
|
|
|
public bool TryCloning(EntityUid uid, EntityUid bodyToClone, Mind.Mind mind, CloningPodComponent? clonePod)
|
|
{
|
|
if (!Resolve(uid, ref clonePod) || bodyToClone == null)
|
|
return false;
|
|
|
|
if (ClonesWaitingForMind.TryGetValue(mind, out var clone))
|
|
{
|
|
if (EntityManager.EntityExists(clone) &&
|
|
!_mobStateSystem.IsDead(clone) &&
|
|
TryComp<MindComponent>(clone, out var cloneMindComp) &&
|
|
(cloneMindComp.Mind == null || cloneMindComp.Mind == mind))
|
|
return false; // Mind already has clone
|
|
|
|
ClonesWaitingForMind.Remove(mind);
|
|
}
|
|
|
|
if (mind.OwnedEntity != null && !_mobStateSystem.IsDead(mind.OwnedEntity.Value))
|
|
return false; // Body controlled by mind is not dead
|
|
|
|
// Yes, we still need to track down the client because we need to open the Eui
|
|
if (mind.UserId == null || !_playerManager.TryGetSessionById(mind.UserId.Value, out var client))
|
|
return false; // If we can't track down the client, we can't offer transfer. That'd be quite bad.
|
|
|
|
if (!TryComp<HumanoidAppearanceComponent>(bodyToClone, out var humanoid))
|
|
return false; // whatever body was to be cloned, was not a humanoid
|
|
|
|
var speciesProto = _prototype.Index<SpeciesPrototype>(humanoid.Species).Prototype;
|
|
var mob = Spawn(speciesProto, Transform(clonePod.Owner).MapPosition);
|
|
_appearanceSystem.UpdateAppearance(mob, humanoid.Appearance);
|
|
_appearanceSystem.UpdateSexGender(mob, humanoid.Sex, humanoid.Gender);
|
|
|
|
MetaData(mob).EntityName = MetaData(bodyToClone).EntityName;
|
|
|
|
var cloneMindReturn = EntityManager.AddComponent<BeingClonedComponent>(mob);
|
|
cloneMindReturn.Mind = mind;
|
|
cloneMindReturn.Parent = clonePod.Owner;
|
|
clonePod.BodyContainer.Insert(mob);
|
|
clonePod.CapturedMind = mind;
|
|
ClonesWaitingForMind.Add(mind, mob);
|
|
UpdateStatus(CloningPodStatus.NoMind, clonePod);
|
|
_euiManager.OpenEui(new AcceptCloningEui(mind, this), client);
|
|
|
|
AddComp<ActiveCloningPodComponent>(uid);
|
|
return true;
|
|
}
|
|
|
|
public void UpdateStatus(CloningPodStatus status, CloningPodComponent cloningPod)
|
|
{
|
|
cloningPod.Status = status;
|
|
UpdateAppearance(cloningPod);
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
foreach (var (_, cloning) in EntityManager.EntityQuery<ActiveCloningPodComponent, CloningPodComponent>())
|
|
{
|
|
if (!_powerReceiverSystem.IsPowered(cloning.Owner))
|
|
continue;
|
|
|
|
if (cloning.BodyContainer.ContainedEntity != null)
|
|
{
|
|
cloning.CloningProgress += frameTime;
|
|
cloning.CloningProgress = MathHelper.Clamp(cloning.CloningProgress, 0f, cloning.CloningTime);
|
|
}
|
|
|
|
if (cloning.CapturedMind?.Session?.AttachedEntity == cloning.BodyContainer.ContainedEntity)
|
|
{
|
|
Eject(cloning.Owner, cloning);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Eject(EntityUid uid, CloningPodComponent? clonePod)
|
|
{
|
|
if (!Resolve(uid, ref clonePod))
|
|
return;
|
|
|
|
if (clonePod.BodyContainer.ContainedEntity is not {Valid: true} entity || clonePod.CloningProgress < clonePod.CloningTime)
|
|
return;
|
|
|
|
EntityManager.RemoveComponent<BeingClonedComponent>(entity);
|
|
clonePod.BodyContainer.Remove(entity);
|
|
clonePod.CapturedMind = null;
|
|
clonePod.CloningProgress = 0f;
|
|
UpdateStatus(CloningPodStatus.Idle, clonePod);
|
|
RemCompDeferred<ActiveCloningPodComponent>(uid);
|
|
}
|
|
|
|
public void Reset(RoundRestartCleanupEvent ev)
|
|
{
|
|
ClonesWaitingForMind.Clear();
|
|
}
|
|
}
|
|
}
|