* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
34 lines
977 B
C#
34 lines
977 B
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed class CreateGas : ReagentEffect
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{
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[DataField("gas", required: true)]
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public Gas Gas = default!;
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/// <summary>
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/// For each unit consumed, how many moles of gas should be created?
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/// </summary>
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[DataField("multiplier")]
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public float Multiplier = 3f;
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public override bool ShouldLog => true;
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public override LogImpact LogImpact => LogImpact.High;
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public override void Effect(ReagentEffectArgs args)
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{
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var atmosSys = args.EntityManager.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
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var tileMix = atmosSys.GetContainingMixture(args.SolutionEntity, false, true);
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if (tileMix != null)
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{
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tileMix.AdjustMoles(Gas, args.Quantity.Float() * Multiplier);
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}
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}
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}
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