Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/CreateGas.cs
Vera Aguilera Puerto aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00

34 lines
977 B
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed class CreateGas : ReagentEffect
{
[DataField("gas", required: true)]
public Gas Gas = default!;
/// <summary>
/// For each unit consumed, how many moles of gas should be created?
/// </summary>
[DataField("multiplier")]
public float Multiplier = 3f;
public override bool ShouldLog => true;
public override LogImpact LogImpact => LogImpact.High;
public override void Effect(ReagentEffectArgs args)
{
var atmosSys = args.EntityManager.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
var tileMix = atmosSys.GetContainingMixture(args.SolutionEntity, false, true);
if (tileMix != null)
{
tileMix.AdjustMoles(Gas, args.Quantity.Float() * Multiplier);
}
}
}