Files
tbd-station-14/Content.Server/Cargo/Systems/CargoSystem.Telepad.cs

164 lines
5.7 KiB
C#

using Content.Server.Cargo.Components;
using Content.Server.Labels.Components;
using Content.Server.Paper;
using Content.Server.Power.Components;
using Content.Shared.Cargo;
using Content.Shared.Cargo.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.Collections;
using Robust.Shared.Player;
namespace Content.Server.Cargo.Systems;
public sealed partial class CargoSystem
{
[Dependency] private readonly PaperSystem _paperSystem = default!;
private void InitializeTelepad()
{
SubscribeLocalEvent<CargoTelepadComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<CargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
// Shouldn't need re-anchored event
SubscribeLocalEvent<CargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
}
private void UpdateTelepad(float frameTime)
{
foreach (var comp in EntityManager.EntityQuery<CargoTelepadComponent>())
{
// Don't EntityQuery for it as it's not required.
TryComp<AppearanceComponent>(comp.Owner, out var appearance);
if (comp.CurrentState == CargoTelepadState.Unpowered)
{
comp.CurrentState = CargoTelepadState.Idle;
appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Idle);
comp.Accumulator = comp.Delay;
continue;
}
comp.Accumulator -= frameTime;
// Uhh listen teleporting takes time and I just want the 1 float.
if (comp.Accumulator > 0f)
{
comp.CurrentState = CargoTelepadState.Idle;
appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Idle);
continue;
}
var station = _station.GetOwningStation(comp.Owner);
if (!TryComp<StationCargoOrderDatabaseComponent>(station, out var orderDatabase) ||
orderDatabase.Orders.Count == 0)
{
comp.Accumulator += comp.Delay;
continue;
}
var orderIndices = new ValueList<int>();
foreach (var (oIndex, oOrder) in orderDatabase.Orders)
{
if (!oOrder.Approved) continue;
orderIndices.Add(oIndex);
}
if (orderIndices.Count == 0)
{
comp.Accumulator += comp.Delay;
continue;
}
orderIndices.Sort();
var index = orderIndices[0];
var order = orderDatabase.Orders[index];
order.Amount--;
if (order.Amount <= 0)
orderDatabase.Orders.Remove(index);
SoundSystem.Play(comp.TeleportSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner, AudioParams.Default.WithVolume(-8f));
SpawnProduct(comp, order);
UpdateOrders(orderDatabase);
comp.CurrentState = CargoTelepadState.Teleporting;
appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Teleporting);
comp.Accumulator += comp.Delay;
}
}
private void OnInit(EntityUid uid, CargoTelepadComponent telepad, ComponentInit args)
{
_linker.EnsureReceiverPorts(uid, telepad.ReceiverPort);
}
private void SetEnabled(CargoTelepadComponent component, ApcPowerReceiverComponent? receiver = null,
TransformComponent? xform = null)
{
// False due to AllCompsOneEntity test where they may not have the powerreceiver.
if (!Resolve(component.Owner, ref receiver, ref xform, false)) return;
var disabled = !receiver.Powered || !xform.Anchored;
// Setting idle state should be handled by Update();
if (disabled) return;
TryComp<AppearanceComponent>(component.Owner, out var appearance);
component.CurrentState = CargoTelepadState.Unpowered;
appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Unpowered);
}
private void OnTelepadPowerChange(EntityUid uid, CargoTelepadComponent component, PowerChangedEvent args)
{
SetEnabled(component);
}
private void OnTelepadAnchorChange(EntityUid uid, CargoTelepadComponent component, ref AnchorStateChangedEvent args)
{
SetEnabled(component);
}
/// <summary>
/// Spawn the product and a piece of paper. Attempt to attach the paper to the product.
/// </summary>
private void SpawnProduct(CargoTelepadComponent component, CargoOrderData data)
{
// spawn the order
if (!_protoMan.TryIndex(data.ProductId, out CargoProductPrototype? prototype))
return;
var xform = Transform(component.Owner);
var product = EntityManager.SpawnEntity(prototype.Product, xform.Coordinates);
Transform(product).Anchored = false;
// spawn a piece of paper.
var printed = EntityManager.SpawnEntity(component.PrinterOutput, xform.Coordinates);
if (!TryComp<PaperComponent>(printed, out var paper))
return;
// fill in the order data
var val = Loc.GetString("cargo-console-paper-print-name", ("orderNumber", data.OrderNumber));
MetaData(printed).EntityName = val;
_paperSystem.SetContent(printed, Loc.GetString(
"cargo-console-paper-print-text",
("orderNumber", data.OrderNumber),
("itemName", prototype.Name),
("requester", data.Requester),
("reason", data.Reason),
("approver", data.Approver ?? string.Empty)),
paper);
// attempt to attach the label
if (TryComp<PaperLabelComponent>(product, out var label))
{
_slots.TryInsert(product, label.LabelSlot, printed, null);
}
}
}