Files
tbd-station-14/Content.Server/Atmos/TileAtmosphere.cs
Vera Aguilera Puerto aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00

122 lines
3.8 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Maps;
using Robust.Shared.Map;
namespace Content.Server.Atmos
{
/// <summary>
/// Internal Atmos class that stores data about the atmosphere in a grid.
/// You shouldn't use this directly, use <see cref="AtmosphereSystem"/> instead.
/// </summary>
[Access(typeof(AtmosphereSystem), typeof(GasTileOverlaySystem), typeof(AtmosDebugOverlaySystem))]
public sealed class TileAtmosphere : IGasMixtureHolder
{
[ViewVariables]
public int ArchivedCycle;
[ViewVariables]
public int CurrentCycle;
[ViewVariables]
public float Temperature { get; set; } = Atmospherics.T20C;
[ViewVariables]
public float TemperatureArchived { get; set; } = Atmospherics.T20C;
[ViewVariables]
public TileAtmosphere? PressureSpecificTarget { get; set; }
[ViewVariables]
public float PressureDifference { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float HeatCapacity { get; set; } = Atmospherics.MinimumHeatCapacity;
[ViewVariables]
public float ThermalConductivity { get; set; } = 0.05f;
[ViewVariables]
public bool Excited { get; set; }
/// <summary>
/// Whether this tile should be considered space.
/// </summary>
[ViewVariables]
public bool Space { get; set; }
/// <summary>
/// Adjacent tiles in the same order as <see cref="AtmosDirection"/>. (NSEW)
/// </summary>
[ViewVariables]
public readonly TileAtmosphere?[] AdjacentTiles = new TileAtmosphere[Atmospherics.Directions];
[ViewVariables]
public AtmosDirection AdjacentBits = AtmosDirection.Invalid;
[ViewVariables, Access(typeof(AtmosphereSystem), Other = AccessPermissions.ReadExecute)]
public MonstermosInfo MonstermosInfo;
[ViewVariables]
public Hotspot Hotspot;
[ViewVariables]
public AtmosDirection PressureDirection;
// For debug purposes.
[ViewVariables]
public AtmosDirection LastPressureDirection;
[ViewVariables]
public EntityUid GridIndex { get; }
[ViewVariables]
public TileRef? Tile => GridIndices.GetTileRef(GridIndex);
[ViewVariables]
public Vector2i GridIndices { get; }
[ViewVariables]
public ExcitedGroup? ExcitedGroup { get; set; }
/// <summary>
/// The air in this tile. If null, this tile is completely air-blocked.
/// This can be immutable if the tile is spaced.
/// </summary>
[ViewVariables]
[Access(typeof(AtmosphereSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public GasMixture? Air { get; set; }
[ViewVariables]
[DataField("lastShare")]
public float LastShare;
[ViewVariables]
public float[]? MolesArchived;
GasMixture IGasMixtureHolder.Air
{
get => Air ?? new GasMixture(Atmospherics.CellVolume){ Temperature = Temperature };
set => Air = value;
}
[ViewVariables]
public float MaxFireTemperatureSustained { get; set; }
[ViewVariables]
public AtmosDirection BlockedAirflow { get; set; } = AtmosDirection.Invalid;
public TileAtmosphere(EntityUid gridIndex, Vector2i gridIndices, GasMixture? mixture = null, bool immutable = false, bool space = false)
{
GridIndex = gridIndex;
GridIndices = gridIndices;
Air = mixture;
Space = space;
MolesArchived = Air != null ? new float[Atmospherics.AdjustedNumberOfGases] : null;
if(immutable)
Air?.MarkImmutable();
}
}
}