Files
tbd-station-14/Content.Server/Atmos/Portable/PortableScrubberSystem.cs
2022-07-15 05:46:30 -07:00

163 lines
6.8 KiB
C#

using Content.Server.Atmos.Piping.Unary.EntitySystems;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Visuals;
using Content.Shared.Examine;
using Content.Shared.Destructible;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Power.Components;
using Content.Server.NodeContainer;
using Robust.Shared.Timing;
using Robust.Server.GameObjects;
using Content.Server.NodeContainer.Nodes;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.Audio;
using Content.Server.Administration.Logs;
using Content.Shared.Database;
namespace Content.Server.Atmos.Portable
{
public sealed class PortableScrubberSystem : EntitySystem
{
[Dependency] private readonly GasVentScrubberSystem _scrubberSystem = default!;
[Dependency] private readonly GasCanisterSystem _canisterSystem = default!;
[Dependency] private readonly GasPortableSystem _gasPortableSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly AmbientSoundSystem _ambientSound = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PortableScrubberComponent, AtmosDeviceUpdateEvent>(OnDeviceUpdated);
SubscribeLocalEvent<PortableScrubberComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<PortableScrubberComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<PortableScrubberComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<PortableScrubberComponent, DestructionEventArgs>(OnDestroyed);
}
private void OnDeviceUpdated(EntityUid uid, PortableScrubberComponent component, AtmosDeviceUpdateEvent args)
{
if (!TryComp(uid, out AtmosDeviceComponent? device))
return;
var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
if (!component.Enabled)
return;
/// If we are on top of a connector port, empty into it.
if (TryComp<NodeContainerComponent>(uid, out var nodeContainer)
&& nodeContainer.TryGetNode(component.PortName, out PortablePipeNode? portableNode)
&& portableNode.ConnectionsEnabled)
{
_atmosphereSystem.React(component.Air, portableNode);
if (portableNode.NodeGroup is PipeNet {NodeCount: > 1} net)
_canisterSystem.MixContainerWithPipeNet(component.Air, net.Air);
}
if (component.Full)
{
UpdateAppearance(uid, true, false);
return;
}
var xform = Transform(uid);
if (xform.GridUid == null)
return;
var position = _transformSystem.GetGridOrMapTilePosition(uid, xform);
var environment = _atmosphereSystem.GetTileMixture(xform.GridUid, xform.MapUid, position, true);
var running = Scrub(timeDelta, component, environment);
UpdateAppearance(uid, false, running);
/// We scrub once to see if we can and set the animation
if (!running)
return;
/// widenet
foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(xform.GridUid.Value, position, false, true))
{
Scrub(timeDelta, component, environment);
}
}
/// <summary>
/// If there is a port under us, let us connect with adjacent atmos pipes.
/// </summary>
private void OnAnchorChanged(EntityUid uid, PortableScrubberComponent component, ref AnchorStateChangedEvent args)
{
if (!TryComp(uid, out NodeContainerComponent? nodeContainer))
return;
if (!nodeContainer.TryGetNode(component.PortName, out PipeNode? portableNode))
return;
portableNode.ConnectionsEnabled = (args.Anchored && _gasPortableSystem.FindGasPortIn(Transform(uid).GridUid, Transform(uid).Coordinates, out _));
UpdateDrainingAppearance(uid, portableNode.ConnectionsEnabled);
}
private void OnPowerChanged(EntityUid uid, PortableScrubberComponent component, PowerChangedEvent args)
{
UpdateAppearance(uid, component.Full, args.Powered);
component.Enabled = args.Powered;
}
/// <summary>
/// Examining tells you how full it is as a %.
/// </summary>
private void OnExamined(EntityUid uid, PortableScrubberComponent component, ExaminedEvent args)
{
if (args.IsInDetailsRange)
{
var percentage = Math.Round(((component.Air.Pressure) / component.MaxPressure) * 100);
args.PushMarkup(Loc.GetString("portable-scrubber-fill-level", ("percent", percentage)));
}
}
/// <summary>
/// When this is destroyed, we dump out all the gas inside.
/// </summary>
private void OnDestroyed(EntityUid uid, PortableScrubberComponent component, DestructionEventArgs args)
{
var environment = _atmosphereSystem.GetContainingMixture(uid, false, true);
if (environment != null)
_atmosphereSystem.Merge(environment, component.Air);
_adminLogger.Add(LogType.CanisterPurged, LogImpact.Medium, $"Portable scrubber {ToPrettyString(uid):canister} purged its contents of {component.Air:gas} into the environment.");
component.Air.Clear();
}
private bool Scrub(float timeDelta, PortableScrubberComponent scrubber, GasMixture? tile)
{
return _scrubberSystem.Scrub(timeDelta, scrubber.TransferRate, ScrubberPumpDirection.Scrubbing, scrubber.FilterGases, tile, scrubber.Air);
}
private void UpdateAppearance(EntityUid uid, bool isFull, bool isRunning)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
_ambientSound.SetAmbience(uid, isRunning);
appearance.SetData(PortableScrubberVisuals.IsFull, isFull);
appearance.SetData(PortableScrubberVisuals.IsRunning, isRunning);
}
private void UpdateDrainingAppearance(EntityUid uid, bool isDraining)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
appearance.SetData(PortableScrubberVisuals.IsDraining, isDraining);
}
}
}