* stuff i'll have to fix anyway when n2o gets merged * everything except the finished reactions * freon coolant reaction but with bad curve * miasmic subsumation * freon production * nitrogen and diff temp scaling * uhh meant to change that * # * hitting that frezon boof
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using Content.Shared.Atmos;
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namespace Content.Server.Atmos.Portable
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{
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[RegisterComponent]
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public sealed class PortableScrubberComponent : Component
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{
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/// <summary>
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/// The air inside this machine.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("gasMixture")]
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public GasMixture Air { get; } = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("port")]
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public string PortName { get; set; } = "port";
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/// <summary>
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/// Which gases this machine will scrub out.
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/// Unlike fixed scrubbers controlled by an air alarm,
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/// this can't be changed in game.
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/// </summary>
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[DataField("filterGases")]
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public HashSet<Gas> FilterGases = new()
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{
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Gas.CarbonDioxide,
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Gas.Plasma,
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Gas.Tritium,
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Gas.WaterVapor,
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Gas.Miasma,
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Gas.NitrousOxide,
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Gas.Frezon
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};
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/// <summary>
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/// Can this scrubber hold more gas?
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/// </summary>
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public bool Full => Air.Pressure >= MaxPressure;
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/// <summary>
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/// Maximum internal pressure before it refuses to take more.
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/// </summary>
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[DataField("maxPressure")]
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public float MaxPressure = 3000f;
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[DataField("transferRate")]
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public float TransferRate = 1000f;
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public bool Enabled = true;
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}
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}
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