Files
tbd-station-14/Content.Server/AI/WorldState/States/Mobs/NearbyBodiesState.cs
metalgearsloth aad6a22a6a ECS NPCs (#9941)
* ECS

* A

* parity

* Remove dummy update

* abs

* thanks rider
2022-07-25 14:57:33 +10:00

33 lines
1006 B
C#

using Content.Server.AI.Components;
using Content.Server.AI.Utils;
using Content.Shared.Body.Components;
using JetBrains.Annotations;
namespace Content.Server.AI.WorldState.States.Mobs
{
[UsedImplicitly]
public sealed class NearbyBodiesState : CachedStateData<List<EntityUid>>
{
public override string Name => "NearbyBodies";
protected override List<EntityUid> GetTrueValue()
{
var result = new List<EntityUid>();
var entMan = IoCManager.Resolve<IEntityManager>();
if (!entMan.TryGetComponent(Owner, out NPCComponent? controller))
{
return result;
}
foreach (var entity in Visibility.GetEntitiesInRange(entMan.GetComponent<TransformComponent>(Owner).Coordinates, typeof(SharedBodyComponent), controller.VisionRadius))
{
if (entity == Owner) continue;
result.Add(entity);
}
return result;
}
}
}