Files
tbd-station-14/Content.Server/AI/Utility/ExpandableActions/Clothing/Head/PickUpAnyNearbyHeadExp.cs
2022-07-27 03:53:47 -07:00

44 lines
1.7 KiB
C#

using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Head;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
{
public sealed class PickUpAnyNearbyHeadExp : ExpandableUtilityAction
{
public override float Bonus => UtilityAction.NormalBonus;
protected override IEnumerable<Func<float>> GetCommonConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<ClothingInSlotCon>().Slot("head", context)
.InverseBoolCurve(context),
considerationsManager.Get<ClothingInInventoryCon>().Slot(SlotFlags.HEAD, context)
.InverseBoolCurve(context)
};
}
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ClothingComponent? clothing) &&
(clothing.Slots & SlotFlags.HEAD) != 0)
{
yield return new PickUpHead {Owner = owner, Target = entity, Bonus = Bonus};
}
}
}
}
}