* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
16 lines
381 B
C#
16 lines
381 B
C#
using Content.Shared.Buckle.Components;
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using Content.Shared.DragDrop;
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namespace Content.Client.Buckle.Strap
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStrapComponent))]
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public sealed class StrapComponent : SharedStrapComponent
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{
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public override bool DragDropOn(DragDropEvent eventArgs)
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{
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return false;
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}
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}
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}
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