Files
tbd-station-14/Content.Server/NukeOps/WarDeclaratorComponent.cs

49 lines
1.2 KiB
C#

using Robust.Shared.Audio;
namespace Content.Server.NukeOps;
/// <summary>
/// Used with NukeOps game rule to send war declaration announcement
/// </summary>
[RegisterComponent]
public sealed partial class WarDeclaratorComponent : Component
{
/// <summary>
/// Custom war declaration message. If empty, use default.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public string Message;
/// <summary>
/// Permission to customize message text
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool AllowEditingMessage = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public int MaxMessageLength = 512;
/// <summary>
/// War declarement text color
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public Color Color = Color.Red;
/// <summary>
/// War declarement sound file path
/// </summary>
[DataField]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Announcements/war.ogg");
/// <summary>
/// Fluent ID for the declarement title
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public LocId Title = "comms-console-announcement-title-nukie";
}