* added textures and basic prototype without functionality * add full functional * finish work * fix naming * reduce random anomaly spawner offset * Update AnomalySystem.Vessel.cs * Update SharedAnomalySystem.cs * Update SharedAnomalySystem.cs * Update production.yml * fix errors * fix? * Update anomaly_sync.yml * deltanedas code fixes. Thx, deltanedas! * git what * fix yml * fix yml 2 * meh, try again * work, work, work * fix powered checking. now component work also without ApcPowerReceiving * now supercrit port invoke on start growing, not after explosion fix errors * deltanedas fix pack 1 * Update AnomalySynchronizerComponent.cs
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Anomaly.Components;
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/// <summary>
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/// a device that allows you to translate anomaly activity into multitool signals.
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/// </summary>
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[RegisterComponent, Access(typeof(AnomalySynchronizerSystem))]
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public sealed partial class AnomalySynchronizerComponent : Component
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{
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/// <summary>
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/// The uid of the anomaly to which the synchronizer is connected.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntityUid? ConnectedAnomaly;
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[DataField]
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public ProtoId<SourcePortPrototype> DecayingPort = "Decaying";
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[DataField]
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public ProtoId<SourcePortPrototype> StabilizePort = "Stabilize";
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[DataField]
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public ProtoId<SourcePortPrototype> GrowingPort = "Growing";
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[DataField]
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public ProtoId<SourcePortPrototype> PulsePort = "Pulse";
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[DataField]
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public ProtoId<SourcePortPrototype> SupercritPort = "Supercritical";
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier ConnectedSound = new SoundPathSpecifier("/Audio/Machines/anomaly_sync_connect.ogg");
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier DisconnectedSound = new SoundPathSpecifier("/Audio/Machines/anomaly_sync_connect.ogg");
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}
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