Files
tbd-station-14/Content.Shared/CharacterAppearance/Systems/SharedHumanoidAppearanceSystem.cs
Flipp Syder 7dc6b95a10 Moves HumanoidAppearanceComponent to ECS (#4855)
* Moves HumanoidCharacterAppearance to ECS

* Makes HumanoidAppearanceSystem work over networks

* Makes HumanoidAppearanceSystem more efficient

* Cleans up the files

* Updates privacy on a couple of functions

* Fixes a few using references, renames a file

* Makes HumanoidAppearanceSystem more cleaner

* Fixes Magic Mirror

* Cleanup

* HumanoidAppearanceComponent now has a friend

SharedHumanoidAppearanceSystem is only allowed to act on this, now

* Fixes the Body-HumanoidAppearance ECS scaffolding

* a little cleanup never hurt anybody

* quick fix for magic mirror appearance access

* Replaces a networked event with a local one

This one was... causing bugs
2021-10-17 00:28:02 +02:00

121 lines
4.3 KiB
C#

using System;
using Content.Shared.Body.Part;
using Content.Shared.CharacterAppearance.Components;
using Content.Shared.Preferences;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.CharacterAppearance.Systems
{
public abstract class SharedHumanoidAppearanceSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<HumanoidAppearanceComponent, ComponentGetState>(OnAppearanceGetState);
SubscribeLocalEvent<HumanoidAppearanceComponent, ComponentHandleState>(OnAppearanceHandleState);
}
public void UpdateFromProfile(EntityUid uid, ICharacterProfile profile)
{
var humanoid = (HumanoidCharacterProfile) profile;
UpdateAppearance(uid, humanoid.Appearance, humanoid.Sex, humanoid.Gender);
}
// The magic mirror otherwise wouldn't work. (it directly modifies the component server-side)
public void ForceAppearanceUpdate(EntityUid uid, HumanoidAppearanceComponent? component = null)
{
if (!Resolve(uid, ref component)) return;
component.Dirty();
}
private void UpdateAppearance(EntityUid uid, HumanoidCharacterAppearance appearance, Sex sex, Gender gender, HumanoidAppearanceComponent? component = null)
{
if (!Resolve(uid, ref component)) return;
component.Appearance = appearance;
component.Sex = sex;
component.Gender = gender;
component.Dirty();
RaiseLocalEvent(uid, new ChangedHumanoidAppearanceEvent(appearance, sex, gender));
}
private void OnAppearanceGetState(EntityUid uid, HumanoidAppearanceComponent component, ref ComponentGetState args)
{
args.State = new HumanoidAppearanceComponentState(component.Appearance, component.Sex, component.Gender);
}
private void OnAppearanceHandleState(EntityUid uid, HumanoidAppearanceComponent component, ref ComponentHandleState args)
{
if (args.Current is not HumanoidAppearanceComponentState state)
return;
UpdateAppearance(uid, state.Appearance, state.Sex, state.Gender);
}
// Scaffolding until Body is moved to ECS.
public void BodyPartAdded(EntityUid uid, BodyPartAddedEventArgs args)
{
RaiseLocalEvent(new HumanoidAppearanceBodyPartAddedEvent(uid, args));
}
public void BodyPartRemoved(EntityUid uid, BodyPartRemovedEventArgs args)
{
RaiseLocalEvent(new HumanoidAppearanceBodyPartRemovedEvent(uid, args));
}
// Scaffolding until Body is moved to ECS.
[Serializable, NetSerializable]
public class HumanoidAppearanceBodyPartAddedEvent : EntityEventArgs
{
public EntityUid Uid { get; }
public BodyPartAddedEventArgs Args { get; }
public HumanoidAppearanceBodyPartAddedEvent(EntityUid uid, BodyPartAddedEventArgs args)
{
Uid = uid;
Args = args;
}
}
[Serializable, NetSerializable]
public class HumanoidAppearanceBodyPartRemovedEvent : EntityEventArgs
{
public EntityUid Uid { get; }
public BodyPartRemovedEventArgs Args { get; }
public HumanoidAppearanceBodyPartRemovedEvent(EntityUid uid, BodyPartRemovedEventArgs args)
{
Uid = uid;
Args = args;
}
}
[Serializable, NetSerializable]
public class ChangedHumanoidAppearanceEvent : EntityEventArgs
{
public HumanoidCharacterAppearance Appearance { get; }
public Sex Sex { get; }
public Gender Gender { get; }
public ChangedHumanoidAppearanceEvent(HumanoidCharacterProfile profile)
{
Appearance = profile.Appearance;
Sex = profile.Sex;
Gender = profile.Gender;
}
public ChangedHumanoidAppearanceEvent(HumanoidCharacterAppearance appearance, Sex sex, Gender gender)
{
Appearance = appearance;
Sex = sex;
Gender = gender;
}
}
}
}