Files
tbd-station-14/Content.Shared/Body/Part/IBodyPartAdded.cs
Flipp Syder 7dc6b95a10 Moves HumanoidAppearanceComponent to ECS (#4855)
* Moves HumanoidCharacterAppearance to ECS

* Makes HumanoidAppearanceSystem work over networks

* Makes HumanoidAppearanceSystem more efficient

* Cleans up the files

* Updates privacy on a couple of functions

* Fixes a few using references, renames a file

* Makes HumanoidAppearanceSystem more cleaner

* Fixes Magic Mirror

* Cleanup

* HumanoidAppearanceComponent now has a friend

SharedHumanoidAppearanceSystem is only allowed to act on this, now

* Fixes the Body-HumanoidAppearance ECS scaffolding

* a little cleanup never hurt anybody

* quick fix for magic mirror appearance access

* Replaces a networked event with a local one

This one was... causing bugs
2021-10-17 00:28:02 +02:00

42 lines
1.2 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part
{
/// <summary>
/// This interface gives components behavior when a body part
/// is added to their owning entity.
/// </summary>
public interface IBodyPartAdded : IComponent
{
/// <summary>
/// Called when a <see cref="SharedBodyPartComponent"/> is added to the
/// entity owning this component.
/// </summary>
/// <param name="args">Information about the part that was added.</param>
void BodyPartAdded(BodyPartAddedEventArgs args);
}
[Serializable, NetSerializable]
public class BodyPartAddedEventArgs : EventArgs
{
public BodyPartAddedEventArgs(string slot, SharedBodyPartComponent part)
{
Slot = slot;
Part = part;
}
/// <summary>
/// The slot that <see cref="Part"/> was added to.
/// </summary>
public string Slot { get; }
/// <summary>
/// The part that was added.
/// </summary>
public SharedBodyPartComponent Part { get; }
}
}