Files
tbd-station-14/Content.Client/Entry/EntryPoint.cs
2022-10-11 14:09:10 +11:00

268 lines
12 KiB
C#

using Content.Client.Administration.Managers;
using Content.Client.Changelog;
using Content.Client.CharacterInterface;
using Content.Client.Chat.Managers;
using Content.Client.Options;
using Content.Client.Eui;
using Content.Client.Flash;
using Content.Client.GhostKick;
using Content.Client.HUD;
using Content.Client.Info;
using Content.Client.Input;
using Content.Client.IoC;
using Content.Client.Launcher;
using Content.Client.MainMenu;
using Content.Client.Parallax.Managers;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.Preferences;
using Content.Client.Radiation.Overlays;
using Content.Client.Screenshot;
using Content.Client.Singularity;
using Content.Client.Stylesheets;
using Content.Client.Viewport;
using Content.Client.Voting;
using Content.Shared.Administration;
using Content.Shared.AME;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.Gravity;
using Content.Shared.Lathe;
using Content.Shared.Markers;
using Robust.Client;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Shared.Configuration;
#if FULL_RELEASE
using Robust.Shared;
using Robust.Shared.Configuration;
#endif
using Robust.Shared.ContentPack;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Entry
{
public sealed class EntryPoint : GameClient
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IGameController _gameController = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IParallaxManager _parallaxManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
[Dependency] private readonly IScreenshotHook _screenshotHook = default!;
[Dependency] private readonly ChangelogManager _changelogManager = default!;
[Dependency] private readonly RulesManager _rulesManager = default!;
[Dependency] private readonly ViewportManager _viewportManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IClientPreferencesManager _clientPreferencesManager = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly IGamePrototypeLoadManager _gamePrototypeLoadManager = default!;
[Dependency] private readonly NetworkResourceManager _networkResources = default!;
[Dependency] private readonly GhostKickManager _ghostKick = default!;
[Dependency] private readonly ExtendedDisconnectInformationManager _extendedDisconnectInformation = default!;
[Dependency] private readonly PlayTimeTrackingManager _playTimeTracking = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
public const int NetBufferSizeOverride = 2;
public override void Init()
{
ClientContentIoC.Register();
foreach (var callback in TestingCallbacks)
{
var cast = (ClientModuleTestingCallbacks) callback;
cast.ClientBeforeIoC?.Invoke();
}
IoCManager.BuildGraph();
IoCManager.InjectDependencies(this);
#if FULL_RELEASE
// if FULL_RELEASE, because otherwise this breaks some integration tests.
IoCManager.Resolve<IConfigurationManager>().OverrideDefault(CVars.NetBufferSize, NetBufferSizeOverride);
#endif
_componentFactory.DoAutoRegistrations();
_componentFactory.IgnoreMissingComponents();
// Do not add to these, they are legacy.
_componentFactory.RegisterClass<SharedSpawnPointComponent>();
_componentFactory.RegisterClass<SharedGravityGeneratorComponent>();
_componentFactory.RegisterClass<SharedAMEControllerComponent>();
// Do not add to the above, they are legacy
_prototypeManager.RegisterIgnore("accent");
_prototypeManager.RegisterIgnore("material");
_prototypeManager.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
_prototypeManager.RegisterIgnore("gasReaction");
_prototypeManager.RegisterIgnore("seed"); // Seeds prototypes are server-only.
_prototypeManager.RegisterIgnore("barSign");
_prototypeManager.RegisterIgnore("objective");
_prototypeManager.RegisterIgnore("holiday");
_prototypeManager.RegisterIgnore("aiFaction");
_prototypeManager.RegisterIgnore("htnCompound");
_prototypeManager.RegisterIgnore("htnPrimitive");
_prototypeManager.RegisterIgnore("gameMap");
_prototypeManager.RegisterIgnore("faction");
_prototypeManager.RegisterIgnore("lobbyBackground");
_prototypeManager.RegisterIgnore("advertisementsPack");
_prototypeManager.RegisterIgnore("metabolizerType");
_prototypeManager.RegisterIgnore("metabolismGroup");
_prototypeManager.RegisterIgnore("salvageMap");
_prototypeManager.RegisterIgnore("gamePreset");
_prototypeManager.RegisterIgnore("gameRule");
_prototypeManager.RegisterIgnore("worldSpell");
_prototypeManager.RegisterIgnore("entitySpell");
_prototypeManager.RegisterIgnore("instantSpell");
_prototypeManager.RegisterIgnore("roundAnnouncement");
_prototypeManager.RegisterIgnore("wireLayout");
_prototypeManager.RegisterIgnore("alertLevels");
_prototypeManager.RegisterIgnore("nukeopsRole");
_prototypeManager.RegisterIgnore("flavor");
_componentFactory.GenerateNetIds();
_adminManager.Initialize();
_stylesheetManager.Initialize();
_screenshotHook.Initialize();
_changelogManager.Initialize();
_rulesManager.Initialize();
_viewportManager.Initialize();
_ghostKick.Initialize();
_extendedDisconnectInformation.Initialize();
_playTimeTracking.Initialize();
_baseClient.PlayerJoinedServer += (_, _) => { _mapManager.CreateNewMapEntity(MapId.Nullspace);};
//AUTOSCALING default Setup!
_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffX", 1080);
_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffY", 720);
_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffX", 520);
_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffY", 240);
_configManager.SetCVar("interface.resolutionAutoScaleMinimum", 0.5f);
}
public override void PostInit()
{
base.PostInit();
// Setup key contexts
ContentContexts.SetupContexts(_inputManager.Contexts);
_parallaxManager.LoadDefaultParallax();
_overlayManager.AddOverlay(new SingularityOverlay());
_overlayManager.AddOverlay(new FlashOverlay());
_overlayManager.AddOverlay(new RadiationPulseOverlay());
_baseClient.PlayerJoinedServer += SubscribePlayerAttachmentEvents;
_baseClient.PlayerLeaveServer += UnsubscribePlayerAttachmentEvents;
_gameHud.Initialize();
_chatManager.Initialize();
_clientPreferencesManager.Initialize();
_euiManager.Initialize();
_voteManager.Initialize();
_gamePrototypeLoadManager.Initialize();
_networkResources.Initialize();
_userInterfaceManager.SetDefaultTheme("SS14DefaultTheme");
_baseClient.RunLevelChanged += (_, args) =>
{
if (args.NewLevel == ClientRunLevel.Initialize)
{
SwitchToDefaultState(args.OldLevel == ClientRunLevel.Connected ||
args.OldLevel == ClientRunLevel.InGame);
}
};
// Disable engine-default viewport since we use our own custom viewport control.
_userInterfaceManager.MainViewport.Visible = false;
SwitchToDefaultState();
}
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
{
base.Update(level, frameEventArgs);
switch (level)
{
case ModUpdateLevel.FramePreEngine:
// TODO: Turn IChatManager into an EntitySystem and remove the line below.
IoCManager.Resolve<IChatManager>().FrameUpdate(frameEventArgs);
break;
}
}
/// <summary>
/// Subscribe events to the player manager after the player manager is set up
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
public void SubscribePlayerAttachmentEvents(object? sender, EventArgs args)
{
if (_playerManager.LocalPlayer != null)
{
_playerManager.LocalPlayer.EntityAttached += AttachPlayerToEntity;
_playerManager.LocalPlayer.EntityDetached += DetachPlayerFromEntity;
}
}
public void UnsubscribePlayerAttachmentEvents(object? sender, EventArgs args)
{
if (_playerManager.LocalPlayer != null)
{
_playerManager.LocalPlayer.EntityAttached -= AttachPlayerToEntity;
_playerManager.LocalPlayer.EntityDetached -= DetachPlayerFromEntity;
}
}
public void AttachPlayerToEntity(EntityAttachedEventArgs eventArgs)
{
// TODO This is shitcode. Move this to an entity system, FOR FUCK'S SAKE
_entityManager.AddComponent<CharacterInterfaceComponent>(eventArgs.NewEntity);
}
public void DetachPlayerFromEntity(EntityDetachedEventArgs eventArgs)
{
// TODO This is shitcode. Move this to an entity system, FOR FUCK'S SAKE
if (!_entityManager.Deleted(eventArgs.OldEntity))
{
_entityManager.RemoveComponent<CharacterInterfaceComponent>(eventArgs.OldEntity);
}
}
private void SwitchToDefaultState(bool disconnected = false)
{
// Fire off into state dependent on launcher or not.
if (_gameController.LaunchState.FromLauncher)
{
_stateManager.RequestStateChange<LauncherConnecting>();
var state = (LauncherConnecting) _stateManager.CurrentState;
if (disconnected)
{
state.SetDisconnected();
}
}
else
{
_stateManager.RequestStateChange<MainScreen>();
}
}
}
}