73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Access.Systems
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{
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public abstract class SharedAgentIdCardSystem : EntitySystem
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{
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// Just for friending for now
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}
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/// <summary>
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/// Key representing which <see cref="PlayerBoundUserInterface"/> is currently open.
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/// Useful when there are multiple UI for an object. Here it's future-proofing only.
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/// </summary>
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[Serializable, NetSerializable]
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public enum AgentIDCardUiKey : byte
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{
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Key,
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}
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/// <summary>
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/// Represents an <see cref="AgentIDCardComponent"/> state that can be sent to the client
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AgentIDCardBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly HashSet<string> Icons;
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public string CurrentName { get; }
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public string CurrentJob { get; }
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public string CurrentJobIconId { get; }
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public AgentIDCardBoundUserInterfaceState(string currentName, string currentJob, string currentJobIconId, HashSet<string> icons)
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{
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Icons = icons;
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CurrentName = currentName;
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CurrentJob = currentJob;
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CurrentJobIconId = currentJobIconId;
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}
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}
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[Serializable, NetSerializable]
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public sealed class AgentIDCardNameChangedMessage : BoundUserInterfaceMessage
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{
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public string Name { get; }
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public AgentIDCardNameChangedMessage(string name)
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{
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Name = name;
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}
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}
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[Serializable, NetSerializable]
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public sealed class AgentIDCardJobChangedMessage : BoundUserInterfaceMessage
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{
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public string Job { get; }
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public AgentIDCardJobChangedMessage(string job)
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{
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Job = job;
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}
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}
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[Serializable, NetSerializable]
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public sealed class AgentIDCardJobIconChangedMessage : BoundUserInterfaceMessage
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{
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public string JobIconId { get; }
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public AgentIDCardJobIconChangedMessage(string jobIconId)
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{
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JobIconId = jobIconId;
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}
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}
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}
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