Files
tbd-station-14/Content.Client/Access/UI/AgentIDCardWindow.xaml.cs
Ty Ashley 7d4d66887b Persist Agent ID Job Icon between UI loads (#27379)
Modified the Agent ID Card to persist the selected Job Icon between UI loads
2024-04-27 15:13:12 +10:00

101 lines
3.5 KiB
C#

using Content.Client.Stylesheets;
using Content.Shared.StatusIcon;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using System.Numerics;
namespace Content.Client.Access.UI
{
[GenerateTypedNameReferences]
public sealed partial class AgentIDCardWindow : DefaultWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
private readonly SpriteSystem _spriteSystem;
private readonly AgentIDCardBoundUserInterface _bui;
private const int JobIconColumnCount = 10;
public event Action<string>? OnNameChanged;
public event Action<string>? OnJobChanged;
public AgentIDCardWindow(AgentIDCardBoundUserInterface bui)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_spriteSystem = _entitySystem.GetEntitySystem<SpriteSystem>();
_bui = bui;
NameLineEdit.OnTextEntered += e => OnNameChanged?.Invoke(e.Text);
NameLineEdit.OnFocusExit += e => OnNameChanged?.Invoke(e.Text);
JobLineEdit.OnTextEntered += e => OnJobChanged?.Invoke(e.Text);
JobLineEdit.OnFocusExit += e => OnJobChanged?.Invoke(e.Text);
}
public void SetAllowedIcons(HashSet<string> icons, string currentJobIconId)
{
IconGrid.DisposeAllChildren();
var jobIconGroup = new ButtonGroup();
var i = 0;
foreach (var jobIconId in icons)
{
if (!_prototypeManager.TryIndex<StatusIconPrototype>(jobIconId, out var jobIcon))
{
continue;
}
String styleBase = StyleBase.ButtonOpenBoth;
var modulo = i % JobIconColumnCount;
if (modulo == 0)
styleBase = StyleBase.ButtonOpenRight;
else if (modulo == JobIconColumnCount - 1)
styleBase = StyleBase.ButtonOpenLeft;
// Generate buttons
var jobIconButton = new Button
{
Access = AccessLevel.Public,
StyleClasses = { styleBase },
MaxSize = new Vector2(42, 28),
Group = jobIconGroup,
Pressed = i == 0,
};
// Generate buttons textures
TextureRect jobIconTexture = new TextureRect
{
Texture = _spriteSystem.Frame0(jobIcon.Icon),
TextureScale = new Vector2(2.5f, 2.5f),
Stretch = TextureRect.StretchMode.KeepCentered,
};
jobIconButton.AddChild(jobIconTexture);
jobIconButton.OnPressed += _ => _bui.OnJobIconChanged(jobIcon.ID);
IconGrid.AddChild(jobIconButton);
if (jobIconId.Equals(currentJobIconId))
jobIconButton.Pressed = true;
i++;
}
}
public void SetCurrentName(string name)
{
NameLineEdit.Text = name;
}
public void SetCurrentJob(string job)
{
JobLineEdit.Text = job;
}
}
}