* Adds /me command. * Update Content.Server/Chat/ChatManager.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
25 lines
686 B
C#
25 lines
686 B
C#
using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.Interfaces.Chat
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{
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public interface IChatManager
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{
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void Initialize();
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/// <summary>
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/// Dispatch a server announcement to every connected player.
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/// </summary>
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void DispatchServerAnnouncement(string message);
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void DispatchServerMessage(IPlayerSession player, string message);
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void EntitySay(IEntity source, string message);
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void EntityMe(IEntity source, string action);
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void SendOOC(IPlayerSession player, string message);
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void SendHookOOC(string sender, string message);
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}
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}
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