* Action charges refactor - Fixes the slight godmoding of baseactioncomponent. - Gets back 1ms of server time. * chorg * Remove FrameUpdate * Fixes * More fixes * Combine * Fixes * Updates * weh * Last fixes * weh * Fix naughty * YAML fixes * This one too * Merge conflicts * This thing * Review * Fix this as well * Icon fix * weh * Review * Review * seamless * Review
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using Content.Shared.Inventory.Events;
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using Content.Shared.Ninja.Components;
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namespace Content.Shared.Ninja.Systems;
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/// <summary>
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/// System for katana binding and dash events. Recalling is handled by the suit.
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/// </summary>
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public sealed class EnergyKatanaSystem : EntitySystem
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{
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[Dependency] private readonly SharedSpaceNinjaSystem _ninja = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EnergyKatanaComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<EnergyKatanaComponent, CheckDashEvent>(OnCheckDash);
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}
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/// <summary>
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/// When equipped by a ninja, try to bind it.
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/// </summary>
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private void OnEquipped(Entity<EnergyKatanaComponent> ent, ref GotEquippedEvent args)
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{
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_ninja.BindKatana(args.Equipee, ent);
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}
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private void OnCheckDash(Entity<EnergyKatanaComponent> ent, ref CheckDashEvent args)
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{
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// Just use a whitelist fam
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if (!_ninja.IsNinja(args.User))
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args.Cancelled = true;
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}
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}
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