Files
tbd-station-14/Content.Shared/Charges/Components/LimitedChargesComponent.cs
metalgearsloth 7d2ef2bd47 Action charges refactor (#33993)
* Action charges refactor

- Fixes the slight godmoding of baseactioncomponent.
- Gets back 1ms of server time.

* chorg

* Remove FrameUpdate

* Fixes

* More fixes

* Combine

* Fixes

* Updates

* weh

* Last fixes

* weh

* Fix naughty

* YAML fixes

* This one too

* Merge conflicts

* This thing

* Review

* Fix this as well

* Icon fix

* weh

* Review

* Review

* seamless

* Review
2025-04-18 13:45:48 +10:00

28 lines
955 B
C#

using Content.Shared.Charges.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Charges.Components;
/// <summary>
/// Specifies the attached action has discrete charges, separate to a cooldown.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedChargesSystem))]
public sealed partial class LimitedChargesComponent : Component
{
[DataField, AutoNetworkedField]
public int LastCharges;
/// <summary>
/// The max charges this action has.
/// </summary>
[DataField, AutoNetworkedField, Access(Other = AccessPermissions.Read)]
public int MaxCharges = 1;
/// <summary>
/// Last time charges was changed. Used to derive current charges.
/// </summary>
[DataField(customTypeSerializer:typeof(TimeOffsetSerializer)), AutoNetworkedField]
public TimeSpan LastUpdate;
}