308 lines
12 KiB
C#
308 lines
12 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.Components;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading;
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namespace Content.Server.Fluids.EntitySystems;
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[UsedImplicitly]
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public sealed class SpillableSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger= default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
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SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb);
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SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<SpillableComponent, SolutionSpikeOverflowEvent>(OnSpikeOverflow);
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SubscribeLocalEvent<SpillableComponent, SpillFinishedEvent>(OnSpillFinished);
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SubscribeLocalEvent<SpillableComponent, SpillCancelledEvent>(OnSpillCancelled);
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}
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private void OnSpikeOverflow(EntityUid uid, SpillableComponent component, SolutionSpikeOverflowEvent args)
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{
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if (!args.Handled)
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{
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SpillAt(args.Overflow, Transform(uid).Coordinates, "PuddleSmear");
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}
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args.Handled = true;
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}
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private void OnGotEquipped(EntityUid uid, SpillableComponent component, GotEquippedEvent args)
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{
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if (!component.SpillWorn)
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return;
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if (!TryComp(uid, out ClothingComponent? clothing))
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return;
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// check if entity was actually used as clothing
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// not just taken in pockets or something
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var isCorrectSlot = clothing.Slots.HasFlag(args.SlotFlags);
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if (!isCorrectSlot) return;
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution))
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return;
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if (solution.TotalVolume == 0)
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return;
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// spill all solution on the player
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var drainedSolution = _solutionContainerSystem.Drain(uid, solution, solution.DrainAvailable);
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SpillAt(args.Equipee, drainedSolution, "PuddleSmear");
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}
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/// <summary>
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/// Spills the specified solution at the entity's location if possible.
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/// </summary>
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/// <param name="uid">
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/// The entity to use as a location to spill the solution at.
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/// </param>
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/// <param name="solution">Initial solution for the prototype.</param>
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/// <param name="prototype">The prototype to use.</param>
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/// <param name="sound">Play the spill sound.</param>
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/// <param name="combine">Whether to attempt to merge with existing puddles</param>
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/// <param name="transformComponent">Optional Transform component</param>
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/// <returns>The puddle if one was created, null otherwise.</returns>
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public PuddleComponent? SpillAt(EntityUid uid, Solution solution, string prototype,
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bool sound = true, bool combine = true, TransformComponent? transformComponent = null)
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{
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return !Resolve(uid, ref transformComponent, false)
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? null
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: SpillAt(solution, transformComponent.Coordinates, prototype, sound: sound, combine: combine);
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}
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private void SpillOnLand(EntityUid uid, SpillableComponent component, LandEvent args)
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{
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution)) return;
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if (TryComp<DrinkComponent>(uid, out var drink) && (!drink.Opened))
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return;
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if (args.User != null)
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{
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_adminLogger.Add(LogType.Landed,
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$"{ToPrettyString(uid):entity} spilled a solution {SolutionContainerSystem.ToPrettyString(solution):solution} on landing");
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}
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var drainedSolution = _solutionContainerSystem.Drain(uid, solution, solution.DrainAvailable);
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SpillAt(drainedSolution, EntityManager.GetComponent<TransformComponent>(uid).Coordinates, "PuddleSmear");
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}
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private void AddSpillVerb(EntityUid uid, SpillableComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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if (!_solutionContainerSystem.TryGetDrainableSolution(args.Target, out var solution))
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return;
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if (TryComp<DrinkComponent>(args.Target, out var drink) && (!drink.Opened))
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return;
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if (solution.DrainAvailable == FixedPoint2.Zero)
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return;
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Verb verb = new();
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verb.Text = Loc.GetString("spill-target-verb-get-data-text");
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// TODO VERB ICONS spill icon? pouring out a glass/beaker?
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if (component.SpillDelay == null)
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{
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verb.Act = () =>
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{
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var puddleSolution = _solutionContainerSystem.SplitSolution(args.Target,
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solution, solution.DrainAvailable);
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SpillAt(puddleSolution, Transform(args.Target).Coordinates, "PuddleSmear");
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};
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}
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else
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{
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verb.Act = () =>
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{
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if (component.CancelToken == null)
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{
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component.CancelToken = new CancellationTokenSource();
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_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, component.SpillDelay.Value, component.CancelToken.Token, component.Owner)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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NeedHand = true,
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TargetFinishedEvent = new SpillFinishedEvent(args.User, component.Owner, solution),
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TargetCancelledEvent = new SpillCancelledEvent(component.Owner)
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});
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}
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};
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}
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verb.Impact = LogImpact.Medium; // dangerous reagent reaction are logged separately.
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// Spills solution at the specified grid coordinates.
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/// </summary>
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/// <param name="solution">Initial solution for the prototype.</param>
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/// <param name="coordinates">The coordinates to spill the solution at.</param>
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/// <param name="prototype">The prototype to use.</param>
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/// <param name="overflow">If the puddle overflow will be calculated. Defaults to true.</param>
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/// <param name="sound">Whether or not to play the spill sound.</param>
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/// <param name="combine">Whether to attempt to merge with existing puddles</param>
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/// <returns>The puddle if one was created, null otherwise.</returns>
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public PuddleComponent? SpillAt(Solution solution, EntityCoordinates coordinates, string prototype,
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bool overflow = true, bool sound = true, bool combine = true)
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{
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if (solution.TotalVolume == 0) return null;
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if (!_mapManager.TryGetGrid(coordinates.GetGridUid(EntityManager), out var mapGrid))
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return null; // Let's not spill to space.
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return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound,
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combine: combine);
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}
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public bool TryGetPuddle(TileRef tileRef, [NotNullWhen(true)] out PuddleComponent? puddle)
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{
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foreach (var entity in _entityLookup.GetEntitiesIntersecting(tileRef))
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{
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if (EntityManager.TryGetComponent(entity, out PuddleComponent? p))
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{
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puddle = p;
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return true;
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}
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}
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puddle = null;
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return false;
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}
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public PuddleComponent? SpillAt(TileRef tileRef, Solution solution, string prototype,
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bool overflow = true, bool sound = true, bool noTileReact = false, bool combine = true)
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{
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if (solution.TotalVolume <= 0) return null;
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// If space return early, let that spill go out into the void
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if (tileRef.Tile.IsEmpty) return null;
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var gridId = tileRef.GridUid;
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if (!_mapManager.TryGetGrid(gridId, out var mapGrid)) return null; // Let's not spill to invalid grids.
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if (!noTileReact)
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{
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// First, do all tile reactions
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for (var i = 0; i < solution.Contents.Count; i++)
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{
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var (reagentId, quantity) = solution.Contents[i];
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var proto = _prototypeManager.Index<ReagentPrototype>(reagentId);
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var removed = proto.ReactionTile(tileRef, quantity);
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if (removed <= FixedPoint2.Zero) continue;
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solution.RemoveReagent(reagentId, removed);
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}
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}
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// Tile reactions used up everything.
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if (solution.CurrentVolume == FixedPoint2.Zero)
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return null;
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// Get normalized co-ordinate for spill location and spill it in the centre
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// TODO: Does SnapGrid or something else already do this?
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var spillGridCoords = mapGrid.GridTileToLocal(tileRef.GridIndices);
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var startEntity = EntityUid.Invalid;
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PuddleComponent? puddleComponent = null;
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if (combine)
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{
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var spillEntities = _entityLookup.GetEntitiesIntersecting(tileRef).ToArray();
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foreach (var spillEntity in spillEntities)
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{
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if (!EntityManager.TryGetComponent(spillEntity, out puddleComponent)) continue;
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if (!overflow && _puddleSystem.WouldOverflow(puddleComponent.Owner, solution, puddleComponent))
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return null;
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if (!_puddleSystem.TryAddSolution(puddleComponent.Owner, solution, sound, overflow)) continue;
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startEntity = puddleComponent.Owner;
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break;
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}
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}
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if (startEntity != EntityUid.Invalid)
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return puddleComponent;
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startEntity = EntityManager.SpawnEntity(prototype, spillGridCoords);
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puddleComponent = EntityManager.EnsureComponent<PuddleComponent>(startEntity);
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_puddleSystem.TryAddSolution(startEntity, solution, sound, overflow);
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return puddleComponent;
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}
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private void OnSpillFinished(EntityUid uid, SpillableComponent component, SpillFinishedEvent ev)
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{
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component.CancelToken = null;
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//solution gone by other means before doafter completes
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if (ev.Solution == null || ev.Solution.CurrentVolume == 0)
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return;
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var puddleSolution = _solutionContainerSystem.SplitSolution(uid,
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ev.Solution, ev.Solution.DrainAvailable);
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SpillAt(puddleSolution, Transform(component.Owner).Coordinates, "PuddleSmear");
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}
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private void OnSpillCancelled(EntityUid uid, SpillableComponent component, SpillCancelledEvent ev)
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{
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component.CancelToken = null;
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}
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internal sealed class SpillFinishedEvent : EntityEventArgs
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{
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public SpillFinishedEvent(EntityUid user, EntityUid spillable, Solution solution)
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{
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User = user;
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Spillable = spillable;
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Solution = solution;
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}
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public EntityUid User { get; }
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public EntityUid Spillable { get; }
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public Solution Solution { get; }
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}
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private sealed class SpillCancelledEvent : EntityEventArgs
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{
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public EntityUid Spillable;
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public SpillCancelledEvent(EntityUid spillable)
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{
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Spillable = spillable;
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}
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}
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}
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