Files
tbd-station-14/Content.Server/Actions/ServerActionsComponent.cs
2021-11-02 19:38:47 +01:00

195 lines
8.7 KiB
C#

using System;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Prototypes;
using Content.Shared.Interaction.Events;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Players;
namespace Content.Server.Actions
{
[RegisterComponent]
[ComponentReference(typeof(SharedActionsComponent))]
public sealed class ServerActionsComponent : SharedActionsComponent
{
[Dependency] private readonly IServerGameStateManager _stateManager = default!;
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, netChannel, session);
if (message is not BasePerformActionMessage performActionMessage) return;
if (session == null)
{
throw new ArgumentNullException(nameof(session));
}
var player = session.AttachedEntity;
if (player != Owner) return;
var attempt = ActionAttempt(performActionMessage, session);
if (attempt == null) return;
if (!attempt.TryGetActionState(this, out var actionState) || !actionState.Enabled)
{
Logger.DebugS("action", "user {0} attempted to use" +
" action {1} which is not granted to them", player.Name,
attempt);
return;
}
if (actionState.IsOnCooldown(GameTiming))
{
Logger.DebugS("action", "user {0} attempted to use" +
" action {1} which is on cooldown", player.Name,
attempt);
return;
}
switch (performActionMessage.BehaviorType)
{
case BehaviorType.Instant:
attempt.DoInstantAction(player);
break;
case BehaviorType.Toggle:
if (performActionMessage is not IToggleActionMessage toggleMsg) return;
if (toggleMsg.ToggleOn == actionState.ToggledOn)
{
Logger.DebugS("action", "user {0} attempted to" +
" toggle action {1} to {2}, but it is already toggled {2}", player.Name,
attempt.Action.Name, toggleMsg.ToggleOn);
return;
}
if (attempt.DoToggleAction(player, toggleMsg.ToggleOn))
{
attempt.ToggleAction(this, toggleMsg.ToggleOn);
}
else
{
// if client predicted the toggle will work, need to reset
// that prediction
Dirty();
}
break;
case BehaviorType.TargetPoint:
if (performActionMessage is not ITargetPointActionMessage targetPointMsg) return;
if (!CheckRangeAndSetFacing(targetPointMsg.Target, player)) return;
attempt.DoTargetPointAction(player, targetPointMsg.Target);
break;
case BehaviorType.TargetEntity:
if (performActionMessage is not ITargetEntityActionMessage targetEntityMsg) return;
if (!EntityManager.TryGetEntity(targetEntityMsg.Target, out var entity))
{
Logger.DebugS("action", "user {0} attempted to" +
" perform target entity action {1} but could not find entity with " +
"provided uid {2}", player.Name, attempt.Action.Name,
targetEntityMsg.Target);
return;
}
if (!CheckRangeAndSetFacing(entity.Transform.Coordinates, player)) return;
attempt.DoTargetEntityAction(player, entity);
break;
case BehaviorType.None:
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private IActionAttempt? ActionAttempt(BasePerformActionMessage message, ICommonSession session)
{
IActionAttempt? attempt;
switch (message)
{
case PerformActionMessage performActionMessage:
if (!ActionManager.TryGet(performActionMessage.ActionType, out var action))
{
Logger.DebugS("action", "user {0} attempted to perform" +
" unrecognized action {1}", session.AttachedEntity,
performActionMessage.ActionType);
return null;
}
attempt = new ActionAttempt(action);
break;
case PerformItemActionMessage performItemActionMessage:
if (!ActionManager.TryGet(performItemActionMessage.ActionType, out var itemAction))
{
Logger.DebugS("action", "user {0} attempted to perform" +
" unrecognized item action {1}",
session.AttachedEntity, performItemActionMessage.ActionType);
return null;
}
if (!EntityManager.TryGetEntity(performItemActionMessage.Item, out var item))
{
Logger.DebugS("action", "user {0} attempted to perform" +
" item action {1} for unknown item {2}",
session.AttachedEntity, performItemActionMessage.ActionType, performItemActionMessage.Item);
return null;
}
if (!item.TryGetComponent<ItemActionsComponent>(out var actionsComponent))
{
Logger.DebugS("action", "user {0} attempted to perform" +
" item action {1} for item {2} which has no ItemActionsComponent",
session.AttachedEntity, performItemActionMessage.ActionType, item);
return null;
}
if (actionsComponent.Holder != session.AttachedEntity)
{
Logger.DebugS("action", "user {0} attempted to perform" +
" item action {1} for item {2} which they are not holding",
session.AttachedEntity, performItemActionMessage.ActionType, item);
return null;
}
attempt = new ItemActionAttempt(itemAction, item, actionsComponent);
break;
default:
return null;
}
if (message.BehaviorType != attempt.Action.BehaviorType)
{
Logger.DebugS("action", "user {0} attempted to" +
" perform action {1} as a {2} behavior, but this action is actually a" +
" {3} behavior", session.AttachedEntity, attempt, message.BehaviorType,
attempt.Action.BehaviorType);
return null;
}
return attempt;
}
private bool CheckRangeAndSetFacing(EntityCoordinates target, IEntity player)
{
// ensure it's within their clickable range
var targetWorldPos = target.ToMapPos(EntityManager);
var rangeBox = new Box2(player.Transform.WorldPosition, player.Transform.WorldPosition)
.Enlarged(_stateManager.PvsRange);
if (!rangeBox.Contains(targetWorldPos))
{
Logger.DebugS("action", "user {0} attempted to" +
" perform target action further than allowed range",
player.Name);
return false;
}
EntitySystem.Get<RotateToFaceSystem>().TryFaceCoordinates(player, targetWorldPos);
return true;
}
}
}