Files
tbd-station-14/Content.Shared/Body/Behavior/IMechanismBehavior.cs
2021-06-09 22:19:39 +02:00

143 lines
5.9 KiB
C#

#nullable enable
using Content.Shared.Body.Components;
using Content.Shared.Body.Mechanism;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Behavior
{
/// <summary>
/// Gives functionality to a <see cref="IMechanism"/> when added to it.
/// </summary>
[ImplicitDataDefinitionForInheritors]
public interface IMechanismBehavior
{
/// <summary>
/// The body that owns the <see cref="IBodyPart"/> in which the
/// <see cref="IMechanism"/> that owns this
/// <see cref="IMechanismBehavior"/> is in.
/// </summary>
IBody? Body { get; }
/// <summary>
/// The part in which the <see cref="IMechanism"/> that owns this
/// <see cref="IMechanismBehavior"/> is in.
/// </summary>
IBodyPart? Part { get; }
/// <summary>
/// Upward reference to the parent <see cref="IMechanism"/> that this
/// behavior is attached to.
/// </summary>
IMechanism Parent { get; }
/// <summary>
/// The entity that owns <see cref="Parent"/>.
/// For the entity owning the body that this mechanism may be in,
/// see <see cref="Body"/>'s <see cref="IBody.Owner"/>.
/// </summary>
IEntity Owner { get; }
/// <summary>
/// Called when this <see cref="IMechanismBehavior"/> is added to a
/// <see cref="IMechanism"/>, during <see cref="IComponent.Initialize"/>.
/// If it is added after component initialization,
/// it is called immediately.
/// </summary>
/// <param name="parent">
/// The mechanism that owns this <see cref="IMechanismBehavior"/>.
/// </param>
void Initialize(IMechanism parent);
/// <summary>
/// Called when this <see cref="IMechanismBehavior"/> is added to a
/// <see cref="IMechanism"/>, during <see cref="IComponent.Startup"/>.
/// If it is added after component startup, it is called immediately.
/// </summary>
void Startup();
/// <summary>
/// Runs an update cycle on this <see cref="IMechanismBehavior"/>.
/// </summary>
/// <param name="frameTime">
/// The amount of seconds that passed since the last update.
/// </param>
void Update(float frameTime);
/// <summary>
/// Called when the containing <see cref="IBodyPart"/> is attached to a
/// <see cref="IBody"/>.
/// For instance, attaching a head with a brain inside to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="body">
/// The body that the containing <see cref="IMechanism"/> was added to.
/// </param>
void AddedToBody(IBody body);
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is
/// added into a <see cref="IBodyPart"/> that is not attached to a
/// <see cref="IBody"/>.
/// For instance, adding a brain to a dismembered head.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="part">
/// The part that the containing <see cref="IMechanism"/> was added to.
/// </param>
void AddedToPart(IBodyPart part);
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is added to a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="body">
/// The body that the containing <see cref="IMechanism"/> was added to.
/// </param>
/// <param name="part">
/// The part that the containing <see cref="IMechanism"/> was added to.
/// </param>
void AddedToPartInBody(IBody body, IBodyPart part);
/// <summary>
/// Called when the parent <see cref="IBodyPart"/> is removed from a
/// <see cref="IBody"/>.
/// For instance, removing a head with a brain inside from a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="old">
/// The body that the containing <see cref="IMechanism"/> was removed from.
/// </param>
void RemovedFromBody(IBody old);
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is
/// removed from a <see cref="IBodyPart"/> that is not attached to a
/// <see cref="IBody"/>.
/// For instance, removing a brain from a dismembered head.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="old">
/// The part that the containing <see cref="IMechanism"/> was removed from.
/// </param>
void RemovedFromPart(IBodyPart old);
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is removed from a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, removing a brain from a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="oldBody">
/// The body that the containing <see cref="IMechanism"/> was removed from.
/// </param>
/// <param name="oldPart">
/// The part that the containing <see cref="IMechanism"/> was removed from.
/// </param>
void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart);
}
}