* First commit * Fix silly test * Swiched stuff up * Update Content.Shared/Medical/DefibrillatorComponent.cs * remove unneeded visuals --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Medical;
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/// <summary>
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/// This is used for defibrillators; a machine that shocks a dead
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/// person back into the world of the living.
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/// Uses <c>ItemToggleComponent</c>
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DefibrillatorComponent : Component
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{
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/// <summary>
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/// How much damage is healed from getting zapped.
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/// </summary>
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[DataField("zapHeal", required: true), ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier ZapHeal = default!;
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/// <summary>
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/// The electrical damage from getting zapped.
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/// </summary>
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[DataField("zapDamage"), ViewVariables(VVAccess.ReadWrite)]
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public int ZapDamage = 5;
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/// <summary>
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/// How long the victim will be electrocuted after getting zapped.
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/// </summary>
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[DataField("writheDuration"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan WritheDuration = TimeSpan.FromSeconds(3);
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/// <summary>
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/// ID of the cooldown use delay.
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/// </summary>
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[DataField]
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public string DelayId = "defib-delay";
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/// <summary>
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/// Cooldown after using the defibrillator.
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/// </summary>
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[DataField]
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public TimeSpan ZapDelay = TimeSpan.FromSeconds(5);
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/// <summary>
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/// How long the doafter for zapping someone takes
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/// </summary>
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/// <remarks>
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/// This is synced with the audio; do not change one but not the other.
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/// </remarks>
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[DataField("doAfterDuration"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan DoAfterDuration = TimeSpan.FromSeconds(3);
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[DataField]
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public bool AllowDoAfterMovement = true;
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[DataField]
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public bool CanDefibCrit = true;
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/// <summary>
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/// The sound when someone is zapped.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("zapSound")]
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public SoundSpecifier? ZapSound = new SoundPathSpecifier("/Audio/Items/Defib/defib_zap.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("chargeSound")]
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public SoundSpecifier? ChargeSound = new SoundPathSpecifier("/Audio/Items/Defib/defib_charge.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("failureSound")]
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public SoundSpecifier? FailureSound = new SoundPathSpecifier("/Audio/Items/Defib/defib_failed.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("successSound")]
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public SoundSpecifier? SuccessSound = new SoundPathSpecifier("/Audio/Items/Defib/defib_success.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("readySound")]
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public SoundSpecifier? ReadySound = new SoundPathSpecifier("/Audio/Items/Defib/defib_ready.ogg");
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}
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[Serializable, NetSerializable]
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public sealed partial class DefibrillatorZapDoAfterEvent : SimpleDoAfterEvent
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{
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}
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