34 lines
831 B
C#
34 lines
831 B
C#
using Content.Shared.Inventory.Events;
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using Content.Shared.Overlays;
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using Robust.Client.Graphics;
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namespace Content.Client.Overlays;
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public sealed partial class BlackAndWhiteOverlaySystem : EquipmentHudSystem<BlackAndWhiteOverlayComponent>
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{
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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private BlackAndWhiteOverlay _overlay = default!;
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public override void Initialize()
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{
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base.Initialize();
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_overlay = new();
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}
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protected override void UpdateInternal(RefreshEquipmentHudEvent<BlackAndWhiteOverlayComponent> component)
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{
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base.UpdateInternal(component);
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_overlayMan.AddOverlay(_overlay);
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}
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protected override void DeactivateInternal()
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{
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base.DeactivateInternal();
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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