Files
tbd-station-14/Content.Client/GameObjects/Components/Weapons/Ranged/ClientRangedWeaponComponent.cs
Pieter-Jan Briers 7ca90d11b3 Gun stuff (#132)
* Guns can now be fully automatic.

Take that BYOND.

* Improve delay handling

* Bullet spread

* Fix firing guns on pickup
2018-12-13 14:49:57 +01:00

30 lines
873 B
C#

using System;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
namespace Content.Client.GameObjects.Components.Weapons.Ranged
{
public sealed class ClientRangedWeaponComponent : SharedRangedWeaponComponent
{
private TimeSpan _lastFireTime;
private int _tick;
public void TryFire(GridLocalCoordinates worldPos)
{
var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
var span = curTime - _lastFireTime;
if (span.TotalSeconds < 1 / FireRate)
{
return;
}
Logger.Debug("Delay: {0}", span.TotalSeconds);
_lastFireTime = curTime;
SendNetworkMessage(new FireMessage(worldPos, _tick++));
}
}
}