Files
tbd-station-14/Content.Shared/StatusIcon/StatusIconPrototype.cs
2023-07-29 18:25:27 +10:00

52 lines
1.4 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
using Robust.Shared.Utility;
namespace Content.Shared.StatusIcon;
/// <summary>
/// A data structure that holds relevant
/// information for status icons.
/// </summary>
[Virtual, DataDefinition]
public class StatusIconData : IComparable<StatusIconData>
{
/// <summary>
/// The icon that's displayed on the entity.
/// </summary>
[DataField("icon", required: true)]
public SpriteSpecifier Icon = default!;
/// <summary>
/// A priority for the order in which the icons will be displayed.
/// </summary>
[DataField("priority")]
public int Priority = 10;
public int CompareTo(StatusIconData? other)
{
return Priority.CompareTo(other?.Priority ?? int.MaxValue);
}
}
/// <summary>
/// <see cref="StatusIconData"/> but in new convenient prototype form!
/// </summary>
[Prototype("statusIcon")]
public sealed class StatusIconPrototype : StatusIconData, IPrototype, IInheritingPrototype
{
/// <inheritdoc />
[ParentDataField(typeof(AbstractPrototypeIdArraySerializer<StatusIconPrototype>))]
public string[]? Parents { get; }
/// <inheritdoc />
[NeverPushInheritance]
[AbstractDataField]
public bool Abstract { get; }
/// <inheritdoc/>
[IdDataField]
public string ID { get; } = default!;
}