* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using Content.Shared.GameObjects.Components.Power;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Power
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{
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/// <summary>
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/// Batteries that have update an <see cref="AppearanceComponent"/> based on their charge percent.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(BatteryComponent))]
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public class PowerCellComponent : BatteryComponent
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{
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public override string Name => "PowerCell";
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public override void Initialize()
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{
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base.Initialize();
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CurrentCharge = MaxCharge;
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UpdateVisuals();
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}
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protected override void OnChargeChanged()
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{
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base.OnChargeChanged();
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UpdateVisuals();
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}
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private void UpdateVisuals()
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{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(PowerCellVisuals.ChargeLevel, CurrentCharge / MaxCharge);
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}
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}
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}
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}
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