Files
tbd-station-14/Content.Server/GameObjects/Components/Damage/DamageCommands.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

216 lines
7.7 KiB
C#

#nullable enable
using System;
using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Damage
{
public abstract class DamageFlagCommand : IClientCommand
{
public abstract string Command { get; }
public abstract string Description { get; }
public abstract string Help { get; }
public abstract void Execute(IConsoleShell shell, IPlayerSession? player, string[] args);
public bool TryGetEntity(
IConsoleShell shell,
IPlayerSession? player,
string[] args,
bool adding,
[NotNullWhen(true)] out IEntity? entity,
out DamageFlag flag,
[NotNullWhen(true)] out IDamageableComponent? damageable)
{
entity = null;
flag = DamageFlag.None;
damageable = null;
IEntity? parsedEntity;
DamageFlag parsedFlag;
IDamageableComponent? parsedDamageable;
switch (args.Length)
{
case 1:
{
if (player == null)
{
shell.SendText(player, "An entity needs to be specified when the command isn't used by a player.");
return false;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "An entity needs to be specified when you aren't attached to an entity.");
return false;
}
if (!Enum.TryParse(args[0], true, out parsedFlag))
{
shell.SendText(player, $"{args[0]} is not a valid damage flag.");
return false;
}
parsedEntity = player.AttachedEntity;
flag = parsedFlag;
break;
}
case 2:
{
if (!EntityUid.TryParse(args[0], out var id))
{
shell.SendText(player, $"{args[0]} isn't a valid entity id.");
return false;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(id, out parsedEntity))
{
shell.SendText(player, $"No entity found with id {id}.");
return false;
}
if (!Enum.TryParse(args[1], true, out parsedFlag))
{
shell.SendText(player, $"{args[1]} is not a valid damage flag.");
return false;
}
break;
}
default:
shell.SendText(player, Help);
return false;
}
if (!parsedEntity.TryGetComponent(out parsedDamageable))
{
shell.SendText(player, $"Entity {parsedEntity.Name} doesn't have a {nameof(IDamageableComponent)}");
return false;
}
if (parsedDamageable.HasFlag(parsedFlag) && adding)
{
shell.SendText(player, $"Entity {parsedEntity.Name} already has damage flag {parsedFlag}.");
return false;
}
else if (!parsedDamageable.HasFlag(parsedFlag) && !adding)
{
shell.SendText(player, $"Entity {parsedEntity.Name} doesn't have damage flag {parsedFlag}.");
return false;
}
entity = parsedEntity;
flag = parsedFlag;
damageable = parsedDamageable;
return true;
}
}
public class AddDamageFlagCommand : DamageFlagCommand
{
public override string Command => "adddamageflag";
public override string Description => "Adds a damage flag to your entity or another.";
public override string Help => $"Usage: {Command} <flag> / {Command} <entityUid> <flag>";
public override void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (!TryGetEntity(shell, player, args, true, out var entity, out var flag, out var damageable))
{
return;
}
damageable.AddFlag(flag);
shell.SendText(player, $"Added damage flag {flag} to entity {entity.Name}");
}
}
public class RemoveDamageFlagCommand : DamageFlagCommand
{
public override string Command => "removedamageflag";
public override string Description => "Removes a damage flag from your entity or another.";
public override string Help => $"Usage: {Command} <flag> / {Command} <entityUid> <flag>";
public override void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (!TryGetEntity(shell, player, args, false, out var entity, out var flag, out var damageable))
{
return;
}
damageable.RemoveFlag(flag);
shell.SendText(player, $"Removed damage flag {flag} from entity {entity.Name}");
}
}
public class GodModeCommand : IClientCommand
{
public string Command => "godmode";
public string Description => "Makes your entity or another invulnerable to almost anything. May have irreversible changes.";
public string Help => $"Usage: {Command} / {Command} <entityUid>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
IEntity entity;
switch (args.Length)
{
case 0:
if (player == null)
{
shell.SendText(player, "An entity needs to be specified when the command isn't used by a player.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "An entity needs to be specified when you aren't attached to an entity.");
return;
}
entity = player.AttachedEntity;
break;
case 1:
if (!EntityUid.TryParse(args[0], out var id))
{
shell.SendText(player, $"{args[0]} isn't a valid entity id.");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(id, out var parsedEntity))
{
shell.SendText(player, $"No entity found with id {id}.");
return;
}
entity = parsedEntity;
break;
default:
shell.SendText(player, Help);
return;
}
if (entity.HasComponent<MovedByPressureComponent>())
{
entity.RemoveComponent<MovedByPressureComponent>();
}
if (entity.TryGetComponent(out IDamageableComponent? damageable))
{
damageable.AddFlag(DamageFlag.Invulnerable);
}
shell.SendText(player, $"Enabled godmode for entity {entity.Name}");
}
}
}