* Deprecate IActionBlocker ChangeDirectionAttempt * Woops * Throw and interact * Deperacte speech * ActionBlocker in fucking shambles * CanEmote go byebye * CanAttack is GONE * IActionBlocker finally ded * DRY
29 lines
660 B
C#
29 lines
660 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Speech
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{
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/// <summary>
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/// Component required for entities to be able to speak.
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/// </summary>
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[RegisterComponent]
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public class SharedSpeechComponent : Component
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{
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public override string Name => "Speech";
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[DataField("enabled")]
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private bool _enabled = true;
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value) return;
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_enabled = value;
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Dirty();
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}
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}
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}
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}
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