* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role Moved the starting TC balance to cvars * Added component to handle interaction with Atmospheric system Added damage from high and cold temperature * renamed AtmoExposable to AtmosExposed moved AtmosExposed updates to its own system refactored TemperatureComponent renamed fire to heat added null check for Air added self-heating and self-cooling to body system * small refactoring for checking on airless tile in MetabolismComponent * Added component to handle interaction with Atmospheric system Added damage from high and cold temperature * renamed AtmoExposable to AtmosExposed moved AtmosExposed updates to its own system refactored TemperatureComponent renamed fire to heat added null check for Air added self-heating and self-cooling to body system * small refactoring for checking on airless tile in MetabolismComponent * Removed Pressure property from BarotraumaComponent Changed CanShiver method to match style of other CanX method in ActionBlockerSystem * Merged EntityCoordinates and changed components to reflect the change * Fix typo * Wrapped string to Loc.GetString Added CanSweat Refactored dead state check
48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using System;
|
|
using Content.Shared.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Observer
|
|
{
|
|
public class SharedGhostComponent : Component, IActionBlocker
|
|
{
|
|
public override string Name => "Ghost";
|
|
public override uint? NetID => ContentNetIDs.GHOST;
|
|
|
|
public bool CanInteract() => false;
|
|
public bool CanUse() => false;
|
|
public bool CanThrow() => false;
|
|
public bool CanDrop() => false;
|
|
public bool CanPickup() => false;
|
|
public bool CanEmote() => false;
|
|
public bool CanAttack() => false;
|
|
public bool CanShiver() => false;
|
|
public bool CanSweat() => false;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class GhostComponentState : ComponentState
|
|
{
|
|
public bool CanReturnToBody { get; }
|
|
|
|
public GhostComponentState(bool canReturnToBody) : base(ContentNetIDs.GHOST)
|
|
{
|
|
CanReturnToBody = canReturnToBody;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class ReturnToBodyComponentMessage : ComponentMessage
|
|
{
|
|
public ReturnToBodyComponentMessage() => Directed = true;
|
|
}
|
|
|
|
|
|
[Serializable, NetSerializable]
|
|
public class ReturnToCloneComponentMessage : ComponentMessage
|
|
{
|
|
public ReturnToCloneComponentMessage() => Directed = true;
|
|
}
|
|
}
|