Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/AtmosExposedComponent.cs
creadth 7baa0a4391 Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem

* Merged EntityCoordinates and changed components to reflect the change

* Fix typo

* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00

39 lines
1.3 KiB
C#

using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Temperature;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos
{
/// <summary>
/// Represents that entity can be exposed to Atmo
/// </summary>
[RegisterComponent]
public class AtmosExposedComponent
: Component
{
public override string Name => "AtmosExposed";
public void Update(TileAtmosphere tile, float timeDelta)
{
if (Owner.TryGetComponent<TemperatureComponent>(out var temperatureComponent))
{
if (tile.Air != null)
{
var temperatureDelta = tile.Air.Temperature - temperatureComponent.CurrentTemperature;
var heat = temperatureDelta * (tile.Air.HeatCapacity * temperatureComponent.HeatCapacity / (tile.Air.HeatCapacity + temperatureComponent.HeatCapacity));
temperatureComponent.ReceiveHeat(heat);
}
temperatureComponent.Update();
}
if (Owner.TryGetComponent<BarotraumaComponent>(out var barotraumaComponent))
{
barotraumaComponent.Update(tile.Air?.Pressure ?? 0);
}
}
}
}