* Oh the possibilities * Merge fixes * Forgot to remote LavaSystem oops * Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs * Throw exception for unimplemented effectargs * Remove Json and overrideable datafields * Fix test issues * Actually fix the compiling issue * Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Content.Server.Body.Systems;
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using Content.Shared.EntityEffects;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects;
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/// <summary>
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/// Basically smoke and foam reactions.
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/// </summary>
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[UsedImplicitly]
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public sealed partial class ChemCleanBloodstream : EntityEffect
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{
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[DataField]
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public float CleanseRate = 3.0f;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-chem-clean-bloodstream", ("chance", Probability));
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public override void Effect(EntityEffectBaseArgs args)
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{
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var cleanseRate = CleanseRate;
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var bloodstreamSys = args.EntityManager.System<BloodstreamSystem>();
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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if (reagentArgs.Source == null || reagentArgs.Reagent == null)
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return;
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cleanseRate *= reagentArgs.Scale.Float();
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bloodstreamSys.FlushChemicals(args.TargetEntity, reagentArgs.Reagent.ID, cleanseRate);
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}
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else
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{
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bloodstreamSys.FlushChemicals(args.TargetEntity, "", cleanseRate);
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}
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}
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}
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