Files
tbd-station-14/Content.Shared/Administration/Managers/ISharedAdminManager.cs
2023-10-24 20:19:08 +11:00

90 lines
3.3 KiB
C#

using Robust.Shared.Player;
namespace Content.Shared.Administration.Managers;
/// <summary>
/// Manages server administrators and their permission flags.
/// </summary>
public interface ISharedAdminManager
{
/// <summary>
/// Gets the admin data for a player, if they are an admin.
/// </summary>
/// <remarks>
/// When used by the client, this only returns accurate results for the player's own entity.
/// </remarks>
/// <param name="includeDeAdmin">
/// Whether to return admin data for admins that are current de-adminned.
/// </param>
/// <returns><see langword="null" /> if the player is not an admin.</returns>
AdminData? GetAdminData(EntityUid uid, bool includeDeAdmin = false);
/// <summary>
/// Gets the admin data for a player, if they are an admin.
/// </summary>
/// <remarks>
/// When used by the client, this only returns accurate results for the player's own session.
/// </remarks>
/// <param name="includeDeAdmin">
/// Whether to return admin data for admins that are current de-adminned.
/// </param>
/// <returns><see langword="null" /> if the player is not an admin.</returns>
AdminData? GetAdminData(ICommonSession session, bool includeDeAdmin = false);
/// <summary>
/// See if a player has an admin flag.
/// </summary>
/// <remarks>
/// When used by the client, this only returns accurate results for the player's own entity.
/// </remarks>
/// <returns>True if the player is and admin and has the specified flags.</returns>
bool HasAdminFlag(EntityUid player, AdminFlags flag)
{
var data = GetAdminData(player);
return data != null && data.HasFlag(flag);
}
/// <summary>
/// See if a player has an admin flag.
/// </summary>
/// <remarks>
/// When used by the client, this only returns accurate results for the player's own session.
/// </remarks>
/// <returns>True if the player is and admin and has the specified flags.</returns>
bool HasAdminFlag(ICommonSession player, AdminFlags flag)
{
var data = GetAdminData(player);
return data != null && data.HasFlag(flag);
}
/// <summary>
/// Checks if a player is an admin.
/// </summary>
/// <remarks>
/// When used by the client, this only returns accurate results for the player's own entity.
/// </remarks>
/// <param name="includeDeAdmin">
/// Whether to return admin data for admins that are current de-adminned.
/// </param>
/// <returns>true if the player is an admin, false otherwise.</returns>
bool IsAdmin(EntityUid uid, bool includeDeAdmin = false)
{
return GetAdminData(uid, includeDeAdmin) != null;
}
/// <summary>
/// Checks if a player is an admin.
/// </summary>
/// <remarks>
/// When used by the client, this only returns accurate results for the player's own session.
/// </remarks>
/// <param name="includeDeAdmin">
/// Whether to return admin data for admins that are current de-adminned.
/// </param>
/// <returns>true if the player is an admin, false otherwise.</returns>
bool IsAdmin(ICommonSession session, bool includeDeAdmin = false)
{
return GetAdminData(session, includeDeAdmin) != null;
}
}