* Wires! * Use state instead of messages * cleanup * Update submodule * actually fix conflict * Maybe fix conflicts? * Localized strings, removed hardcoded sprite path * cleanup * More localization and sounds
26 lines
796 B
C#
26 lines
796 B
C#
using Robust.Client.GameObjects;
|
|
using Robust.Client.Interfaces.GameObjects.Components;
|
|
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
|
|
|
|
namespace Content.Client.GameObjects.Components.Wires
|
|
{
|
|
public class WiresVisualizer2D : AppearanceVisualizer
|
|
{
|
|
public override void OnChangeData(AppearanceComponent component)
|
|
{
|
|
base.OnChangeData(component);
|
|
|
|
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
|
if (component.TryGetData<bool>(WiresVisuals.MaintenancePanelState, out var state))
|
|
{
|
|
sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, state);
|
|
}
|
|
}
|
|
|
|
public enum WiresVisualLayers
|
|
{
|
|
MaintenancePanel,
|
|
}
|
|
}
|
|
}
|