Files
tbd-station-14/Content.Client/Implants/UI/ImplanterStatusControl.cs
Pieter-Jan Briers 7b90c08a2c Various item status fixes/tweaks (#27267)
* Always display item status panel fully

Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.

* Fix item status middle hand being on the wrong side

I think I switched this around when fixing the left/right being inverted in the UI code.

* Minor status panel UI tweaks

Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.

Clip contents for panel

* Fix clipping on implanters and network configurators.

Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.

* Update visibility of item status panels based on whether you have hands at all.

This avoids UI for borgs looking silly.

Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.

* Use BulletRender for laser guns too.

Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.

This involved generalizing BulletRender a bit so it can be used for not-just-bullets.

* Fix geiger word wrapping if you're really fucked
2024-04-25 00:01:31 +10:00

55 lines
1.6 KiB
C#

using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Implants.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Timing;
namespace Content.Client.Implants.UI;
public sealed class ImplanterStatusControl : Control
{
private readonly ImplanterComponent _parent;
private readonly RichTextLabel _label;
public ImplanterStatusControl(ImplanterComponent parent)
{
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
_label.MaxWidth = 350;
AddChild(new ClipControl { Children = { _label } });
Update();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_parent.UiUpdateNeeded)
return;
Update();
}
private void Update()
{
_parent.UiUpdateNeeded = false;
var modeStringLocalized = _parent.CurrentMode switch
{
ImplanterToggleMode.Draw => Loc.GetString("implanter-draw-text"),
ImplanterToggleMode.Inject => Loc.GetString("implanter-inject-text"),
_ => Loc.GetString("injector-invalid-injector-toggle-mode")
};
var implantName = _parent.ImplanterSlot.HasItem
? _parent.ImplantData.Item1
: Loc.GetString("implanter-empty-text");
_label.SetMarkup(Loc.GetString("implanter-label",
("implantName", implantName),
("modeString", modeStringLocalized)));
}
}