* Spawns a new disk if one was deleted * Adds tiledef to space checks, also adds a way to randomly check for a respawn point on station * Removes unused method * Cuts down on tile checks needed by checking surrounding tiles first * Fixes up an issue where the coords wouldn't spawn * Removes disk system, adds special respawning system and comp * Fixes spelling error * Fixes linter issue * Maybe fixes the linter with a ref event? * Empty commit to rerun tests * Maybe fix? * check for deleted grid * Moves shutdown code to terminating code * Customtypeseralizer * changes name of datafield * Removes owning station references * Trying the queue event again
13 lines
264 B
C#
13 lines
264 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Nuke;
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/// <summary>
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/// Used for tracking the nuke disk - isn't a tag for pinpointer purposes.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class NukeDiskComponent : Component
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{
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}
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