32 lines
875 B
C#
32 lines
875 B
C#
using System.Numerics;
|
|
using Content.Shared.Actions;
|
|
using Content.Shared.Storage;
|
|
|
|
namespace Content.Shared.Magic.Events;
|
|
|
|
// TODO: This class needs combining with InstantSpawnSpellEvent
|
|
|
|
public sealed partial class WorldSpawnSpellEvent : WorldTargetActionEvent
|
|
{
|
|
/// <summary>
|
|
/// The list of prototypes this spell will spawn
|
|
/// </summary>
|
|
[DataField]
|
|
public List<EntitySpawnEntry> Prototypes = new();
|
|
|
|
// TODO: This offset is liable for deprecation.
|
|
// TODO: Target tile via code instead?
|
|
/// <summary>
|
|
/// The offset the prototypes will spawn in on relative to the one prior.
|
|
/// Set to 0,0 to have them spawn on the same tile.
|
|
/// </summary>
|
|
[DataField]
|
|
public Vector2 Offset;
|
|
|
|
/// <summary>
|
|
/// Lifetime to set for the entities to self delete
|
|
/// </summary>
|
|
[DataField]
|
|
public float? Lifetime;
|
|
}
|