* PipeNode * Pipe prototypes * Fixes Default NodeGroup not being registered by NodeGroupFactory * GasNet * PumpComponent * IPipeNet * PipeComponent * misc naming, yaml * PipeComponent rework * PipeNet gas transfer from pipes * PipeNet correctly combines gas on combining with other group * Client ignores piping components * AfterRemake * PipeNet remake simplification * IGasMixtureHolder on PipeComponent, IPipeNet * PipeContainerComponent * BasePump * DebugPump * IgnoredComponent fix * Pipe LocalAir and Air * comments * Pump fix * PipeNet fix * name simplification * PipeDirection name changes * BaseVentComponent and DebugVentComponent * Moves Pipe to own file * DebugVentComponent moved to own file * BaseScrubberComponent * DebugScrubberComponent * IgnoredComponents update * scrubber prototype * vent prototype fix * comments * Removes vent and scrubber PipeDirection check * PipeContainer, Pipe, and PipeNode refactor * Yaml cleanup * pump prototype fix * Removes AssumeAir usage from old IGasMixtureHolders * Simplfies Vent & Scrubber to use AtmosHelper methods * Vents and scrubbers invalidate the coordinate they changed the gas of * UpdatedPipingComponent * ScrubberComponent renamed to SiphonComponent * Removes PumpSystem * Removes framTime from UpdatedPiping * PipeNetDevices * PipeNetDevice updated by GridAtmosphereComponent * PipeNets react from update in GridAtmosphereComponent * GridAtmosphereComponent stores PipeNets/PipeNetDevices to be updated in queue * diff fix * Removes debug gas starting in pipes * type safety in IPipeNet when combining groups * null checks * GridAtmos stores PipeNets and PipeNetDevices in List * comments * rogue curly bracket * ProcessPipeNets update fix * RemovePipeNet fix * PipeNet update() unique index * fix diff * Integration test fixes * Error Logging * error fix Co-authored-by: py01 <pyronetics01@gmail.com>
69 lines
2.6 KiB
C#
69 lines
2.6 KiB
C#
using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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/// <summary>
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/// Transfer gas from one <see cref="PipeNode"/> to another.
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/// </summary>
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public abstract class BasePumpComponent : PipeNetDeviceComponent
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{
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/// <summary>
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/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="Pipe"/> on this entity.
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/// </summary>
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[ViewVariables]
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private PipeDirection _inletDirection;
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/// <summary>
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/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="Pipe"/> on this entity.
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/// </summary>
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[ViewVariables]
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private PipeDirection _outletDirection;
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[ViewVariables]
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private PipeNode _inletPipe;
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[ViewVariables]
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private PipeNode _outletPipe;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _inletDirection, "inletDirection", PipeDirection.None);
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serializer.DataField(ref _outletDirection, "outletDirection", PipeDirection.None);
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}
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public override void Initialize()
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{
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base.Initialize();
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if (!Owner.TryGetComponent<NodeContainerComponent>(out var container))
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{
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JoinedGridAtmos?.RemovePipeNetDevice(this);
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Logger.Error($"{typeof(BasePumpComponent)} on entity {Owner.Uid} did not have a {nameof(NodeContainerComponent)}.");
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return;
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}
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var pipeNodes = container.Nodes.OfType<PipeNode>();
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_inletPipe = pipeNodes.Where(pipe => pipe.PipeDirection == _inletDirection).FirstOrDefault();
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_outletPipe = pipeNodes.Where(pipe => pipe.PipeDirection == _outletDirection).FirstOrDefault();
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if (_inletPipe == null | _outletPipe == null)
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{
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JoinedGridAtmos?.RemovePipeNetDevice(this);
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Logger.Error($"{typeof(BasePumpComponent)} on entity {Owner.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
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return;
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}
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}
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public override void Update()
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{
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PumpGas(_inletPipe.Air, _outletPipe.Air);
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}
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protected abstract void PumpGas(GasMixture inletGas, GasMixture outletGas);
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}
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}
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