Files
tbd-station-14/Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
Nemanja f136657b38 Revamped Meteor Swarm (#28974)
* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.
2024-06-14 20:38:43 -07:00

83 lines
3.3 KiB
C#

using System.Numerics;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.StationEvents.Components;
using Content.Shared.GameTicking.Components;
using Content.Shared.Random.Helpers;
using Robust.Server.Audio;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class MeteorSwarmSystem : GameRuleSystem<MeteorSwarmComponent>
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly StationSystem _station = default!;
protected override void Added(EntityUid uid, MeteorSwarmComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
component.WaveCounter = component.Waves.Next(RobustRandom);
if (component.Announcement is { } locId)
_chat.DispatchGlobalAnnouncement(Loc.GetString(locId), playSound: false, colorOverride: Color.Yellow);
_audio.PlayGlobal(component.AnnouncementSound, Filter.Broadcast(), true);
}
protected override void ActiveTick(EntityUid uid, MeteorSwarmComponent component, GameRuleComponent gameRule, float frameTime)
{
if (Timing.CurTime < component.NextWaveTime)
return;
component.NextWaveTime += TimeSpan.FromSeconds(component.WaveCooldown.Next(RobustRandom));
if (_station.GetStations().Count == 0)
return;
var station = RobustRandom.Pick(_station.GetStations());
if (_station.GetLargestGrid(Comp<StationDataComponent>(station)) is not { } grid)
return;
var mapId = Transform(grid).MapID;
var playableArea = _physics.GetWorldAABB(grid);
var minimumDistance = (playableArea.TopRight - playableArea.Center).Length() + 50f;
var maximumDistance = minimumDistance + 100f;
var center = playableArea.Center;
var meteorsToSpawn = component.MeteorsPerWave.Next(RobustRandom);
for (var i = 0; i < meteorsToSpawn; i++)
{
var spawnProto = RobustRandom.Pick(component.Meteors);
var angle = component.NonDirectional
? RobustRandom.NextAngle()
: new Random(uid.Id).NextAngle();
var offset = angle.RotateVec(new Vector2((maximumDistance - minimumDistance) * RobustRandom.NextFloat() + minimumDistance, 0));
var subOffset = RobustRandom.NextAngle().RotateVec(new Vector2( (playableArea.TopRight - playableArea.Center).Length() / 2 * RobustRandom.NextFloat(), 0));
var spawnPosition = new MapCoordinates(center + offset + subOffset, mapId);
var meteor = Spawn(spawnProto, spawnPosition);
var physics = Comp<PhysicsComponent>(meteor);
_physics.ApplyLinearImpulse(meteor, -offset.Normalized() * component.MeteorVelocity * physics.Mass, body: physics);
}
component.WaveCounter--;
if (component.WaveCounter <= 0)
{
ForceEndSelf(uid, gameRule);
}
}
}