75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
#nullable enable
|
|
using Content.Server.GameObjects.Components.Mobs;
|
|
using Content.Server.Mobs;
|
|
using Content.Shared.GameObjects.Components.Body;
|
|
using Content.Shared.GameObjects.Components.Body.Behavior;
|
|
using Content.Shared.GameObjects.Components.Body.Part;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.ComponentDependencies;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Body.Behavior
|
|
{
|
|
[RegisterComponent]
|
|
public class BrainBehaviorComponent : MechanismBehaviorComponent
|
|
{
|
|
public override string Name => "Brain";
|
|
|
|
protected override void OnAddedToBody(IBody body)
|
|
{
|
|
base.OnAddedToBody(body);
|
|
|
|
HandleMind(body.Owner, Owner);
|
|
}
|
|
|
|
protected override void OnAddedToPart(IBodyPart part)
|
|
{
|
|
base.OnAddedToPart(part);
|
|
|
|
HandleMind(part.Owner, Owner);
|
|
}
|
|
|
|
protected override void OnAddedToPartInBody(IBody body, IBodyPart part)
|
|
{
|
|
base.OnAddedToPartInBody(body, part);
|
|
|
|
HandleMind(body.Owner, Owner);
|
|
}
|
|
|
|
protected override void OnRemovedFromBody(IBody old)
|
|
{
|
|
base.OnRemovedFromBody(old);
|
|
|
|
HandleMind(Part!.Owner, old.Owner);
|
|
}
|
|
|
|
protected override void OnRemovedFromPart(IBodyPart old)
|
|
{
|
|
base.OnRemovedFromPart(old);
|
|
|
|
HandleMind(Owner, old.Owner);
|
|
}
|
|
|
|
protected override void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
|
|
{
|
|
base.OnRemovedFromPartInBody(oldBody, oldPart);
|
|
|
|
HandleMind(oldBody.Owner, Owner);
|
|
}
|
|
|
|
private void HandleMind(IEntity newEntity, IEntity oldEntity)
|
|
{
|
|
newEntity.EnsureComponent<MindComponent>();
|
|
var oldMind = oldEntity.EnsureComponent<MindComponent>();
|
|
|
|
oldMind.Mind?.TransferTo(newEntity);
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
}
|
|
}
|
|
}
|