* First pass * Fix access and rename banananium to bananium * Fix captialization of CookTimeInfoLabel * Fix InteractUsing calls * Remove unused [Dependency] * Replace obsolete references to Anchored with BodyType * Assign default value to shoving someone in disposals * Fix naming * Replace Initialize TryGetComponents with EnsureComponent * Rework AnchorableComponent * Fix singularity component * Replace obsolete usages of Angle.South * Fix efcore warning * Fix container tests * Fix DebugPressurePump invalid PressurePump yaml * Fix getting pathfinding region of grid 0 * Fix atmos plaque missing layer and add info message when it happens * Fix AiSteeringSystem steering in an invalid grid in entity test * Make content able to choose which log level leads to test failures * Revert container test fix for Acruid * Fix sprite, pipe and saving errors Make EntityTest print all errors instead of stopping on the first * Reorder singularity visualizer * Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
105 lines
2.8 KiB
C#
105 lines
2.8 KiB
C#
using System;
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using Content.Shared.Stacks;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components
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{
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public abstract class SharedStackComponent : Component, ISerializationHooks
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private const string SerializationCache = "stack";
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public sealed override string Name => "Stack";
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public sealed override uint? NetID => ContentNetIDs.STACK;
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[DataField("count")]
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private int _count = 30;
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[DataField("max")]
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private int _maxCount = 30;
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[ViewVariables(VVAccess.ReadWrite)]
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public virtual int Count
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{
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get => _count;
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set
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{
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_count = value;
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if (_count <= 0)
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{
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Owner.Delete();
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}
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Dirty();
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}
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}
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[ViewVariables]
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public int MaxCount
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{
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get => _maxCount;
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private set
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{
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_maxCount = value;
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Dirty();
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}
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}
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[ViewVariables] public int AvailableSpace => MaxCount - Count;
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[ViewVariables]
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[field: DataField("stackType")]
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public string StackTypeId { get; } = string.Empty;
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public StackPrototype StackType => _prototypeManager.Index<StackPrototype>(StackTypeId);
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protected override void Startup()
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{
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base.Startup();
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if (StackTypeId != string.Empty && !_prototypeManager.HasIndex<StackPrototype>(StackTypeId))
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{
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Logger.Error($"No {nameof(StackPrototype)} found with id {StackTypeId} for {Owner.Prototype?.ID ?? Owner.Name}");
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new StackComponentState(Count, MaxCount);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not StackComponentState cast)
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{
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return;
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}
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Count = cast.Count;
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MaxCount = cast.MaxCount;
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}
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[Serializable, NetSerializable]
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private sealed class StackComponentState : ComponentState
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{
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public int Count { get; }
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public int MaxCount { get; }
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public StackComponentState(int count, int maxCount) : base(ContentNetIDs.STACK)
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{
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Count = count;
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MaxCount = maxCount;
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}
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}
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}
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}
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