Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

88 lines
2.7 KiB
C#

#nullable enable
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
[ComponentReference(typeof(SharedStunnableComponent))]
public class StunnableComponent : SharedStunnableComponent, IDisarmedAct
{
protected override void OnKnockdown()
{
EntitySystem.Get<StandingStateSystem>().Down(Owner);
}
protected override void OnKnockdownEnd()
{
if(Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
EntitySystem.Get<StandingStateSystem>().Standing(Owner);
}
public void CancelAll()
{
KnockdownTimer = null;
StunnedTimer = null;
Dirty();
}
public void ResetStuns()
{
StunnedTimer = null;
SlowdownTimer = null;
if (KnockedDown &&
Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
{
EntitySystem.Get<StandingStateSystem>().Standing(Owner);
}
KnockdownTimer = null;
Dirty();
}
protected override void OnInteractHand()
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.05f));
}
bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
{
if (!IoCManager.Resolve<IRobustRandom>().Prob(eventArgs.PushProbability))
return false;
Paralyze(4f);
var source = eventArgs.Source;
var target = eventArgs.Target;
if (source != null)
{
SoundSystem.Play(Filter.Pvs(source), "/Audio/Effects/thudswoosh.ogg", source,
AudioHelpers.WithVariation(0.025f));
if (target != null)
{
source.PopupMessageOtherClients(Loc.GetString("{0} pushes {1}!", source.Name, target.Name));
source.PopupMessageCursor(Loc.GetString("You push {0}!", target.Name));
}
}
return true;
}
}
}