Files
tbd-station-14/Content.Server/GameObjects/Components/Mining/AsteroidRockComponent.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

50 lines
1.8 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mining;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Mining
{
[RegisterComponent]
public class AsteroidRockComponent : Component, IInteractUsing
{
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "AsteroidRock";
private static readonly string[] SpriteStates = {"0", "1", "2", "3", "4"};
public override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(AsteroidRockVisuals.State, _random.Pick(SpriteStates));
}
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
var item = eventArgs.Using;
if (!item.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent)) return false;
Owner.GetComponent<IDamageableComponent>().ChangeDamage(DamageType.Blunt, meleeWeaponComponent.Damage, false, item);
if (!item.TryGetComponent(out PickaxeComponent? pickaxeComponent)) return true;
if (!string.IsNullOrWhiteSpace(pickaxeComponent.MiningSound))
{
SoundSystem.Play(Filter.Pvs(Owner), pickaxeComponent.MiningSound, Owner, AudioParams.Default);
}
return true;
}
}
}